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| bl_info = { | |
| "name": "GUMDROP", | |
| "author": "NathoSteveo", | |
| "version": (1, 0, 0),} | |
| import bpy | |
| import os | |
| import math | |
| import bmesh | |
| import mathutils |
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| // See image comparison https://imgur.com/a/9L2P7GJ | |
| // Read details https://iolite-engine.com/blog_posts/minimal_agx_implementation | |
| // Usage: | |
| // 1. Open "Project Settings" and change "Working Color Space" to "sRGB / Rec709" | |
| // 2. Open `Engine\Shaders\Private\PostProcessTonemap.usf` file | |
| // 3. Find `half3 OutDeviceColor = ColorLookupTable(FinalLinearColor);` line | |
| // 4. Replace it with `half3 OutDeviceColor = ApplyAgX(FinalLinearColor);` line | |
| // 5. Find `half3 ColorLookupTable( half3 LinearColor )` function | |
| // 6. After the scope of the function, add the code below and run `RecompileShaders Changed` from console |
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| @tool | |
| extends Node3D | |
| @export var grid_parent: Node3D | |
| var grid_size | |
| var block_size | |
| @export var current_grid_size: int | |
| @export var current_block_size: int | |
| var grid_block = preload("res://assets/open_world/scenes/grid_block.tscn") | |
| var grid_block_mat = preload("res://assets/open_world/shaders/grid_block.tres") |
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| /* | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| */ | |
| //-------------------------------------------------------------------------------[ OPEN WORLD ] | |
| #ifndef SHADOWCOORD_INCLUDED |
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| /* | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| */ | |
| //-------------------------------------------------------------------------------[ OPEN WORLD ] | |
| Shader"NATHO/SHADOW_OUTLINE" |