Understand your Mac and iPhone more deeply by tracing the evolution of Mac OS X from prelease to Swift. John Siracusa delivers the details.
You've got two main options:
# launch daily notes with `notes` | |
# launch specific notes with `notes woodworking` | |
# this is a cloud synced file, so it's live on all my devices | |
function notes(){ | |
SUBJECT="${1:=daily}" | |
if [ -z "$SUBJECT" ] | |
then | |
(cd ~/Documents/notes && hx NOTES.md) | |
else | |
(cd ~/Documents/notes && hx "${SUBJECT:u}.md" NOTES.md) |
<script src="https://cdn.paddle.com/paddle/paddle.js"></script> | |
<%= if vendor_id = Application.get_env(:my_app, :paddle)[:vendor_id] do %> | |
<%= if Application.get_env(:my_app, :paddle)[:sandbox] do %> | |
<script type="text/javascript"> | |
Paddle.Environment.set("sandbox"); | |
Paddle.Setup({ vendor: <%= vendor_id %> }); | |
</script> | |
<% else %> | |
<script type="text/javascript"> |
I have been working on a modern typing training application for the last couple of days. One of the main motivations was to build an app with a modern UI and minimal distractions, enabling to fully focus on the training aspect. You can read more about the original idea and thought process here as well as some notes on iterating over the details here.
After adding some minimal auto close functionalities for the code training section, you can read about it here, another important feature was to make the text training part more entertaining.
Ok, so you've had nix (home-manager) working fine. Then Apple tells you it's time to update.
Ok. Reboot. Oops. It has now broken your Nix setup. Here's some stuff to work through. YMMV.
Note: This is what worked for me, who was just using nix + home-manager. The upgrade that I last did that caused all these issues was 12.3.X > 12.4
Ok, this is a quick document to guide you through the setup of a Godot project in Visual Studio Code.
I'll assume you have a working C# environment installed. Note that on Linux, you might need to install Mono for everything to work fine with Godot 3.x.
First off, make sure you have the following extensions installed and active in Visual Studio Code:
brew install minikube
brew install hyperkit
minikube config set driver hyperkit
minikube start --memory 8192 --cpus 5 --disk-size=80GB
brew install docker
# point docker to the minikube env
eval $(minikube -p minikube docker-env)
# validate setup
iperf3
serverwg-quick down wg0
/etc/wireguard/wg0.conf
file