Skip to content

Instantly share code, notes, and snippets.

@moneal
moneal / firebase_pre-request_script.js
Created August 23, 2017 02:21
Postman pre-request script to create a Firebase authentication JWT header.
/**
* This script expects the global variables 'refresh_token' and 'firebase_api_key' to be set. 'firebase_api_key' can be found
* in the Firebase console under project settings then 'Web API Key'.
* 'refresh_token' as to be gathered from watching the network requests to https://securetoken.googleapis.com/v1/token from
* your Firebase app, look for the formdata values
*
* If all the data is found it makes a request to get a new token and sets a 'auth_jwt' environment variable and updates the
* global 'refresh_token'.
*
* Requests that need authentication should have a header with a key of 'Authentication' and value of '{{auth_jwt}}'
@thisisbrians
thisisbrians / trump-blocker.js
Created December 11, 2015 16:40
jQuery Trump-Blocker
$(":contains(Trump),:contains(TRUMP),:contains(trump)").filter(function(){return $(this).clone().children().remove().end().text().toLowerCase().indexOf("trump")!=-1;}).remove();
@cletusw
cletusw / .eslintrc
Last active March 20, 2025 17:17
ESLint Reset - A starter .eslintrc file that resets all rules to off and includes a description of what each rule does. From here, enable the rules that you care about by changing the 0 to a 1 or 2. 1 means warning (will not affect exit code) and 2 means error (will affect exit code).
{
// http://eslint.org/docs/rules/
"ecmaFeatures": {
"binaryLiterals": false, // enable binary literals
"blockBindings": false, // enable let and const (aka block bindings)
"defaultParams": false, // enable default function parameters
"forOf": false, // enable for-of loops
"generators": false, // enable generators
"objectLiteralComputedProperties": false, // enable computed object literal property names
@mziwisky
mziwisky / Oauth2.md
Last active February 19, 2025 19:08
Oauth2 Explanation

OAUTH2

The Problem

I’m a web app that wants to allow other web apps access to my users’ information, but I want to ensure that the user says it’s ok.

The Solution

I can’t trust the other web apps, so I must interact with my users directly. I’ll let them know that the other app is trying to get their info, and ask whether they want to grant that permission. Oauth defines a way to initiate that permission verification from the other app’s site so that the user experience is smooth. If the user grants permission, I issue an AuthToken to the other app which it can use to make requests for that user's info.

Note on encryption

Oauth2 has nothing to do with encryption -- it relies upon SSL to keep things (like the client app’s shared_secret) secure.

@thoop
thoop / .htaccess
Last active November 13, 2024 20:20
Official prerender.io .htaccess for Apache.
# Change YOUR_TOKEN to your prerender token
# Change http://example.com (at the end of the last RewriteRule) to your website url
<IfModule mod_headers.c>
RequestHeader set X-Prerender-Token "YOUR_TOKEN"
</IfModule>
<IfModule mod_rewrite.c>
RewriteEngine On
@cheeaun
cheeaun / sonos-hipchat.js
Last active August 4, 2016 17:25
Sonos-2-HipChat notification node.js script
npm install sonos
npm install git://github.com/balbeko/node-hipchat.git
@FrancescoMaisto
FrancescoMaisto / SoundManager.as
Last active November 9, 2019 20:22
This ActionScript class makes dealing with sounds in Starling very easy and intuitive: once you add a sound to the SoundManager you can easily play it, stop it, change its volume, fade it in, fade it out or cross-fade it with another sound.See more details and usage examples below, in the first comment.
package starling.extensions {
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.utils.Dictionary;
import starling.core.Starling;
public class SoundManager {
@statico
statico / gist:3172711
Created July 24, 2012 21:15
How to use a PS3 controller on Mac OS X 10.7 (Lion)

How to use a PS3 controller on Mac OS X 10.7 (Lion)

  1. Open Apple menu -> System Preferences -> Bluetooth and disable Bluetooth on Mac as well as any other nearby Macs or devices which will try to pair with and confuse the controller.

  2. Reset PS3 controller by inserting paperclip into pinhole near L2 button.

  3. Connect PS3 controller to Mac with USB cable.

  4. Enable Bluetooth.

@PrimaryFeather
PrimaryFeather / ClippedSprite.as
Created April 19, 2012 17:02
Simple Sprite subclass with a rectangular mask in stage coordinates
package starling.extensions
{
import flash.display3D.Context3D;
import flash.geom.Point;
import flash.geom.Rectangle;
import starling.core.RenderSupport;
import starling.core.Starling;
import starling.display.DisplayObject;
import starling.display.Sprite;
@NoobsArePeople2
NoobsArePeople2 / gist:1897836
Created February 24, 2012 04:46
Configure Sublime Text 2 (build 2181 or later) as Git Editor on Windows
git config --global core.editor "'c:/Program Files/Sublime Text 2/sublime_text.exe' -wait"