-
Open Apple menu -> System Preferences -> Bluetooth and disable Bluetooth on Mac as well as any other nearby Macs or devices which will try to pair with and confuse the controller.
-
Reset PS3 controller by inserting paperclip into pinhole near L2 button.
-
Connect PS3 controller to Mac with USB cable.
-
Enable Bluetooth.
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git config --global core.editor "'c:/Program Files/Sublime Text 2/sublime_text.exe' -wait" |
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package starling.extensions | |
{ | |
import flash.display3D.Context3D; | |
import flash.geom.Point; | |
import flash.geom.Rectangle; | |
import starling.core.RenderSupport; | |
import starling.core.Starling; | |
import starling.display.DisplayObject; | |
import starling.display.Sprite; |
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package starling.extensions { | |
import flash.events.Event; | |
import flash.media.Sound; | |
import flash.media.SoundChannel; | |
import flash.media.SoundTransform; | |
import flash.utils.Dictionary; | |
import starling.core.Starling; | |
public class SoundManager { |
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npm install sonos | |
npm install git://github.com/balbeko/node-hipchat.git |
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# Change YOUR_TOKEN to your prerender token | |
# Change http://example.com (at the end of the last RewriteRule) to your website url | |
<IfModule mod_headers.c> | |
RequestHeader set X-Prerender-Token "YOUR_TOKEN" | |
</IfModule> | |
<IfModule mod_rewrite.c> | |
RewriteEngine On |
I’m a web app that wants to allow other web apps access to my users’ information, but I want to ensure that the user says it’s ok.
I can’t trust the other web apps, so I must interact with my users directly. I’ll let them know that the other app is trying to get their info, and ask whether they want to grant that permission. Oauth defines a way to initiate that permission verification from the other app’s site so that the user experience is smooth. If the user grants permission, I issue an AuthToken to the other app which it can use to make requests for that user's info.
Oauth2 has nothing to do with encryption -- it relies upon SSL to keep things (like the client app’s shared_secret) secure.
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{ | |
// http://eslint.org/docs/rules/ | |
"ecmaFeatures": { | |
"binaryLiterals": false, // enable binary literals | |
"blockBindings": false, // enable let and const (aka block bindings) | |
"defaultParams": false, // enable default function parameters | |
"forOf": false, // enable for-of loops | |
"generators": false, // enable generators | |
"objectLiteralComputedProperties": false, // enable computed object literal property names |
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$(":contains(Trump),:contains(TRUMP),:contains(trump)").filter(function(){return $(this).clone().children().remove().end().text().toLowerCase().indexOf("trump")!=-1;}).remove(); |
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/** | |
* This script expects the global variables 'refresh_token' and 'firebase_api_key' to be set. 'firebase_api_key' can be found | |
* in the Firebase console under project settings then 'Web API Key'. | |
* 'refresh_token' as to be gathered from watching the network requests to https://securetoken.googleapis.com/v1/token from | |
* your Firebase app, look for the formdata values | |
* | |
* If all the data is found it makes a request to get a new token and sets a 'auth_jwt' environment variable and updates the | |
* global 'refresh_token'. | |
* | |
* Requests that need authentication should have a header with a key of 'Authentication' and value of '{{auth_jwt}}' |
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