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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CollectiblePieceScript : MonoBehaviour { | |
Vector3 target; | |
TrailRenderer trail; | |
Rigidbody2D rb; | |
Transform baseParent; | |
SpriteRenderer sprite; |
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using UnityEngine; | |
using System.Collections; | |
// based on http://unitytipsandtricks.blogspot.com/2013/05/camera-shake.html | |
public class CameraShake : MonoBehaviour | |
{ | |
public float duration = 2f; | |
public float speed = 20f; | |
public float magnitude = 2f; | |
public AnimationCurve damper = new AnimationCurve(new Keyframe(0f, 1f), new Keyframe(0.9f, .33f, -2f, -2f), new Keyframe(1f, 0f, -5.65f, -5.65f)); |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ObjectPooled : MonoBehaviour | |
{ | |
public static ObjectPooled current; | |
public GameObject pooledObject; | |
public int pooledAmount = 20; |