git clone https://gist.github.com/ishu3101/6fb35afd237e42ef25f9
mv 6fb35afd237e42ef25f9 ConvertTo-Markdown
cd ConvertTo-Markdown
Shader "BlurShader" { | |
Properties{ | |
_MainTex("Texture", 2D) = "white" {} | |
_BlurAmount("Blur Amount", Range(0, 5)) = 1 | |
[Toggle]_HALF_TEXEL_OFFSET("Use Half Texel Offset", Float) = 0 | |
} | |
SubShader{ | |
Tags { "RenderType" = "Opaque" } | |
LOD 100 |
Shader "Half Texel Offset Blur Test" { | |
Properties{ | |
_MainTex("Texture", 2D) = "white" {} | |
_BlurAmount("Blur Amount", Range(0, 5)) = 1 | |
[Toggle]_HALF_TEXEL_OFFSET("Use Half Texel Offset", Float) = 0 | |
} | |
SubShader{ | |
Tags { "RenderType" = "Opaque" } | |
LOD 100 |
-r:System.IO.Compression.dll | |
-r:System.IO.Compression.FileSystem.dll |
Shader "UnTilerable BIRP" | |
{ | |
Properties | |
{ | |
_MainTex("RGB 01", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags | |
{ |
#if UNITY_EDITOR | |
using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// This class adds headers to the hierarchy window in Unity to group objects together. | |
/// It is a slightly modified version of Hierarchy Window Group Header | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-group-header | |
/// </summary> | |
namespace DevTools.Editor |