git clone https://gist.github.com/ishu3101/6fb35afd237e42ef25f9
mv 6fb35afd237e42ef25f9 ConvertTo-Markdown
cd ConvertTo-Markdown
| Shader "BlurShader" { | |
| Properties{ | |
| _MainTex("Texture", 2D) = "white" {} | |
| _BlurAmount("Blur Amount", Range(0, 5)) = 1 | |
| [Toggle]_HALF_TEXEL_OFFSET("Use Half Texel Offset", Float) = 0 | |
| } | |
| SubShader{ | |
| Tags { "RenderType" = "Opaque" } | |
| LOD 100 |
| Shader "Half Texel Offset Blur Test" { | |
| Properties{ | |
| _MainTex("Texture", 2D) = "white" {} | |
| _BlurAmount("Blur Amount", Range(0, 5)) = 1 | |
| [Toggle]_HALF_TEXEL_OFFSET("Use Half Texel Offset", Float) = 0 | |
| } | |
| SubShader{ | |
| Tags { "RenderType" = "Opaque" } | |
| LOD 100 |
| -r:System.IO.Compression.dll | |
| -r:System.IO.Compression.FileSystem.dll |
| Shader "UnTilerable BIRP" | |
| { | |
| Properties | |
| { | |
| _MainTex("RGB 01", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Tags | |
| { |
| #if UNITY_EDITOR | |
| using UnityEngine; | |
| using UnityEditor; | |
| /// <summary> | |
| /// This class adds headers to the hierarchy window in Unity to group objects together. | |
| /// It is a slightly modified version of Hierarchy Window Group Header | |
| /// http://diegogiacomelli.com.br/unitytips-hierarchy-window-group-header | |
| /// </summary> | |
| namespace DevTools.Editor |