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//Copy this: | |
//cl_view -1;developer 0;clear_debug_overlays | |
//and replace -1 with the number in parentheses that is displayed when using camfind. | |
//Be aware that these numbers may change after doing any kind of loading, so double check that you have the right number. | |
//A camera will not work until there is a monitor in view of the player that's displaying the camera's view itself. If the command is sent before the camera becomes active, the game will shift to that camera at the moment it activates. | |
//When there are no monitors in view displaying a camera anymore, the view will remain where it was, but entities will be invisible. | |
//use this to return to the normal view | |
alias camnormal "cl_view -1;developer 0;clear_debug_overlays" |
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ent_fire prop_paint_bomb addoutput "painttype 3" |
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//This dump was obtained from the latest version of UUU (only available from the developer's Patreon) | |
//No console commands. | |
{ | |
"AbilitySystem.AbilityTaskWarnIfBroadcastSuppress": { | |
"Flags": [ | |
"SetByConstructor" | |
], | |
"Helptext": "Print warning if an ability task broadcast is suppressed because the ability has ended" | |
}, | |
"AbilitySystem.AlwaysConvertGESpecToGCParams": { |
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script_client SetConVarFloat("cx", (GetPlayerArray()[0].CameraPosition()+AnglesToRight(GetPlayerArray()[0].CameraAngles())*GetConVarFloat("hs")*GetConVarFloat("hp")+AnglesToUp(GetPlayerArray()[0].CameraAngles())*GetConVarFloat("vs")*GetConVarFloat("vp")).x); | |
script_client SetConVarFloat("cy", (GetPlayerArray()[0].CameraPosition()+AnglesToRight(GetPlayerArray()[0].CameraAngles())*GetConVarFloat("hs")*GetConVarFloat("hp")+AnglesToUp(GetPlayerArray()[0].CameraAngles())*GetConVarFloat("vs")*GetConVarFloat("vp")).y); | |
script_client SetConVarFloat("cz", (GetPlayerArray()[0].CameraPosition()+AnglesToRight(GetPlayerArray()[0].CameraAngles())*GetConVarFloat("hs")*GetConVarFloat("hp")+AnglesToUp(GetPlayerArray()[0].CameraAngles())*GetConVarFloat("vs")*GetConVarFloat("vp")).z); | |
script_client SetConVarFloat("ex", (Vector(GetConVarFloat("cx"),GetConVarFloat("cy"),GetConVarFloat("cz"))+AnglesToForward(GetPlayerArray()[0].CameraAngles())*1000).x); | |
script_client SetConVarFloat("ey", (Vector(GetConVarFloat("cx"),GetConVarFloat |
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//in CBaseEntity::OnTakeDamage | |
Msg("%s took %0.01f damage\n", GetClassname(), info.GetDamage()); |
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Computer Information: | |
Manufacturer: Gigabyte Technology Co., Ltd. | |
Model: B560 DS3H AC-Y1 | |
Form Factor: Desktop | |
No Touch Input Detected | |
Processor Information: | |
CPU Vendor: GenuineIntel | |
CPU Brand: 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz | |
CPU Family: 0x6 |
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Computer Information: | |
Manufacturer: LENOVO | |
Model: 2347AY1 | |
Form Factor: Laptop | |
Touch Input Detected | |
Processor Information: | |
CPU Vendor: GenuineIntel | |
CPU Brand: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz | |
CPU Family: 0x6 |
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Computer Information: | |
Manufacturer: TOSHIBA | |
Model: Satellite C55Dt-C | |
Form Factor: Laptop | |
Touch Input Detected | |
Processor Information: | |
CPU Vendor: AuthenticAMD | |
CPU Brand: AMD A8-7410 APU with AMD Radeon R5 Graphics | |
CPU Family: 0x16 |