Created
February 19, 2025 20:35
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Half-Life 2 Camera Scenes in HD
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//Copy this: | |
//cl_view -1;developer 0;clear_debug_overlays | |
//and replace -1 with the number in parentheses that is displayed when using camfind. | |
//Be aware that these numbers may change after doing any kind of loading, so double check that you have the right number. | |
//A camera will not work until there is a monitor in view of the player that's displaying the camera's view itself. If the command is sent before the camera becomes active, the game will shift to that camera at the moment it activates. | |
//When there are no monitors in view displaying a camera anymore, the view will remain where it was, but entities will be invisible. | |
//use this to return to the normal view | |
alias camnormal "cl_view -1;developer 0;clear_debug_overlays" | |
//use this to find camera numbers | |
alias camfind "developer 1;clear_debug_overlays;ent_text point_camera" | |
//use this if audio is missing | |
alias mic_kill "ent_fire env_microphone kill" |
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//These are the commands I used in d1_trainstation_05 to get rid of most of the FX. | |
ent_fire env_fade kill | |
ent_fire script_intro kill | |
ent_fire env_screenoverlay kill | |
ent_fire teleporting_sound_1 kill | |
ent_fire sound_teleporter_active_1 kill | |
ent_fire teleporter_buildup_1__TEMP kill | |
ent_fire playerteleport_song__TEMP kill | |
ent_fire point_viewcontrol kill | |
ent_fire sound_teleporter_malfunction kill | |
ent_fire sound_heartbeat kill | |
ent_fire sound_breathing kill | |
ent_fire sound_teleport_voices* kill |
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