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/**
* Retrieves all the rows in the active spreadsheet that contain data and logs the
* values for each row.
* For more information on using the Spreadsheet API, see
* https://developers.google.com/apps-script/service_spreadsheet
*/
function readRows() {
var sheet = SpreadsheetApp.getActiveSheet();
var rows = sheet.getDataRange();
var numRows = rows.getNumRows();
@musngikd
musngikd / BatchRename.cs
Created August 13, 2014 18:09
Unity Editor extension that allows batch renaming for GameObjects in Hierarchy
// BatchRename.cs
// Unity Editor extension that allows batch renaming for GameObjects in Hierarchy
// Via Alan Thorn (TW: @thorn_alan)
using UnityEngine;
using UnityEditor;
using System.Collections;
public class BatchRename : ScriptableWizard {
@terrehbyte
terrehbyte / UsefulUnityAssets.md
Last active November 26, 2025 14:56
Useful Open-Source Unity Assets

Useful Open-Source Unity Assets

This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.

Art / Design Tools

ProbePolisher - Light Probe Editor - keijiro

"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."

Code
Releases

using UnityEngine;
using System.Collections;
using UnityEngine.Events;
namespace Cluster {
public class CollisionCall : MonoBehaviour {
public LayerMask layerMask = -1;
anonymous
anonymous / RadialLayout.cs
Created September 14, 2015 12:03
Radial Layouts within Unity3Ds UI system
using UnityEngine;
using UnityEngine.UI;
/*
Radial Layout Group by Just a Pixel (Danny Goodayle) - http://www.justapixel.co.uk
Copyright (c) 2015
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
@FreyaHolmer
FreyaHolmer / RigidbodyMassCalculator.cs
Created December 18, 2015 19:54
Used to approximate a proper mass value for all the colliders in a given Rigidbody
using UnityEngine;
using System.Linq;
[RequireComponent(typeof(Rigidbody))]
public class RigidbodyMassCalculator : MonoBehaviour {
public float density = 1f;
public bool recalculateOnAwake = true;
Rigidbody rb;
@unitycoder
unitycoder / LayerMask.cs
Last active August 12, 2025 06:41
LayerMask set initial value to "Default" or "Everything" or multiple layers
public LayerMask layerMask = 1 << 0; // default layer (0)
public LayerMask layerMask2 = ~0; // everything
public LayerMask layerMask2b = -1; // everything
public LayerMask layerMask3 = default;// nothing
public LayerMask layerMask4 = 0;// nothing
public LayerMask layerMask4b; // nothing
public LayerMask layerMask5 = 1 << 5;// layer 5 (UI)
public LayerMask layerMask6 = 1 << 2 | 1 << 5;// Ignore Raycast (Layer 2) AND UI (Layer 5)
public LayerMask layerMask7 = ~(1 << 4 | 1 << 5); // all except layer 4 and 5
public LayerMask layerMask8 = ~(1 << 4); // all except layer 4
@v01pe
v01pe / Example.cs
Last active November 5, 2025 16:10
A relative simple way to get the instance object from a custom property drawer that draws a serialized class inside a component
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour
{
public ExampleClass example;
void Start() {}
void Update() {}
}
@MattRix
MattRix / ReadOnlyAttribute.cs
Last active September 23, 2023 16:34
Read Only Attribute for Unity (just mark stuff as [ReadOnly] the same way you would use [HideInInspector])
using UnityEngine;
using System;
using System.Reflection;
using System.Text.RegularExpressions;
[AttributeUsage (AttributeTargets.Field,Inherited = true)]
public class ReadOnlyAttribute : PropertyAttribute {}
#if UNITY_EDITOR
[UnityEditor.CustomPropertyDrawer (typeof(ReadOnlyAttribute))]