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tmpvar & rh2 javascript particles (update 557PM)
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<html> | |
<head> | |
<title></title> | |
<style type="text/css"> | |
body,html{ | |
background-color: hsl(0,0%,50%); | |
margin:0px; | |
padding: 0px; | |
} | |
canvas{ | |
position: absolute; | |
left: 0px; | |
top: 0px; | |
} | |
</style> | |
</head> | |
<body> | |
<script type="text/javascript"> | |
var c = document.createElement("canvas") | |
var ctx = c.getContext("2d") | |
c.width = window.innerWidth | |
c.height = window.innerHeight | |
var time=0 | |
ctx.fillStyle = "#ababab" | |
document.body.appendChild(c) | |
var x = 0 | |
var delta = 1 | |
var totalThings = 2000 | |
var thing = createThing(30,30) | |
var things=[] | |
for(var i=0;i<totalThings;i++){ | |
things.push(createThing( | |
Math.random()*c.width, | |
Math.random()*c.height, | |
Math.random()*Math.PI*1 | |
).setColor()) | |
//things[i].rotate((Math.random()*(Math.PI*2))) | |
} | |
ctx.fillStyle = "hsl(0,0%,10%)" | |
ctx.fillRect(0,0,c.width,c.height) | |
////////////////////////////////////////////////////REQUEST TICK | |
requestAnimationFrame(function tick(time){ | |
//c.width = window.innerWidth | |
//c.height = window.innerHeight | |
ctx.fillStyle = "hsla(0,0%,10%,0.015)" | |
ctx.fillRect(0,0,c.width,c.height) | |
x+=delta | |
if(x>500){ | |
delta = -delta | |
} | |
else if(x<0){ | |
deta = -delta | |
} | |
ctx.save() | |
ctx.translate(x,0) | |
ctx.fillStyle = "#ababab" | |
//ctx.fillRect(0,0,111,100) | |
ctx.restore() | |
ctx.lineWidth=2 | |
ctx.lineCap="round" | |
for(var i=0;i<totalThings;i++){ | |
time+=0.001 | |
//time=time%(Math.PI*2000000) | |
//things[i].rotate(((Math.random()*2)-1) * (Math.PI/15), time) | |
things[i].rotate(0,time) | |
things[i].render(ctx) | |
} | |
requestAnimationFrame(tick) | |
}) | |
function createThing(x,y,r){ | |
return{ | |
x:x||0, | |
y:y||0, | |
vx:0, | |
vy:0, | |
r:r||0, | |
color:[ | |
0, | |
100, | |
70, | |
], | |
text:"0", | |
phil:"hsl("+((Math.random()*10)+0).toString()+",100%,63%)", | |
//////////////////// | |
rotate:function(r){ | |
var speed= 1000 | |
var a360 = Math.PI*2 | |
var a180 = Math.PI | |
this.r = (this.r)%a360 | |
var cx = c.width/2 | |
var cy = c.height/2 | |
var dx = this.x-cx | |
var dy = this.y-cy | |
var dist = Math.sqrt(Math.pow(dx,2)+Math.pow(dy,2)) | |
var distNormalized = dist/(Math.sqrt(Math.pow(cx,2)+Math.pow(cy,2))) | |
var orbitX=0 | |
var orbitY=0 | |
var m = Date.now(); | |
var m = m + Math.random()*5 | |
//var speed = 50 * Math.sin(millis) +speed | |
//var rRadius = (millis%5)+300 | |
//var rAangle = (millis%5)*50 | |
var rRadius=1000 | |
var rAangle=0 | |
var mod = 50 | |
speed = speed + Math.sin(m/10000)*500 | |
var offset = (m/10000)%360 +Math.sin(m/100000)*60 + 30 | |
rAangle=((offset+0)/360)*a360 | |
if(m%mod > mod-(mod*(1/3))){ | |
rAangle=((offset+120)/360)*a360 | |
} | |
else if(m%mod > mod-(mod*(2/3))){ | |
rAangle=((offset+240)/360)*a360 | |
} | |
var orbitX = rRadius*Math.cos(rAangle) +cx | |
var orbitY = rRadius*Math.sin(rAangle) +cy | |
var newAngle = Math.atan2(this.y-orbitY,this.x-orbitX)+a180 | |
//var newAngle = Math.atan2(this.y-cy,this.x-cx)+a180 | |
var newAngleContinuous = (newAngle <= 0) ? newAngle + Math.PI*2 : newAngle; | |
var MinimumAngle = 0 | |
//var MinimumAngle = Math.min(Math.abs(newAngleContinuous-this.r),Math.abs(newAngleContinuous-this.r+a360)) | |
if(Math.abs(newAngleContinuous-this.r)<=Math.abs(newAngleContinuous-this.r+a360)){ | |
MinimumAngle=(newAngleContinuous - this.r)%a360 | |
var hue = lerp(this.color[0],100,0.5)%360 | |
this.phil = "hsl("+ hue.toString() +",100%,70%)" | |
} | |
else{ | |
MinimumAngle=((newAngleContinuous - this.r)+a360) | |
var hue = lerp(this.color[0],80,0.5)%360 | |
this.phil = "hsl("+ hue.toString() +",100%,70%)" | |
} | |
//if(Math.random()<0.005){ this.r = r + this.r + MinimumAngle} | |
//else{ this.r = r + this.r + (MinimumAngle * distNormalized)/2 } | |
this.r = r + this.r + (MinimumAngle) | |
//if(dist/(Math.sqrt(Math.pow(cx,2)+Math.pow(cy,2)))>0.25){this.r=this.r+MinimumAngle}else{this.r=this.r} | |
this.text= " "+(Math.floor(((MinimumAngle/a360)*360) * 100) / 100).toString() | |
this.vx=speed*Math.cos(this.r) | |
this.vy=speed*Math.sin(this.r) | |
}, | |
setColor:function(ctx){ | |
var cx = c.width/2 | |
var cy = c.height/2 | |
var newAngle = Math.atan2(this.y-cy,this.x-cx) | |
newAngle = (newAngle < 0) ? newAngle + Math.PI*2 : newAngle; | |
this.color[0]=((newAngle/(Math.PI*2))*360).toString() | |
this.phil = "hsl("+ this.color[0].toString() +",100%,70%)" | |
//this.phil="rgb("+ ((this.x/c.width)*200).toString() +","+ ((this.y/c.height)*200).toString() +","+ "0" +")" | |
//this.phil="#ffff00" | |
return this; | |
}, | |
render:function(ctx){ | |
ctx.save() | |
//var pxc = ctx.getImageData(this.x+this.vx*ctx.lineWidth,this.y+this.vy*ctx.lineWidth,1,1).data | |
//var pxcv=pxc[0]+pxc[1]+pxc[2] | |
//this.rotate(pxcv/5000); | |
this.x+=this.vx | |
this.y+=this.vy | |
ctx.fillStyle=this.phil | |
ctx.font="8px Arial" | |
ctx.fillText(this.text,this.x,this.y) | |
ctx.translate(this.x,this.y) | |
ctx.rotate(this.r) | |
ctx.beginPath() | |
//ctx.arc(0,0,5,-Math.PI/4,Math.PI/4,false) //locx,locy,radius,startAngle,endAngle,direction | |
ctx.moveTo(-10,0) | |
ctx.lineTo(0,0) | |
ctx.strokeStyle= this.phil | |
ctx.stroke() | |
//ctx.fillStyle=this.phil | |
//ctx.fill() | |
ctx.restore() | |
} | |
} | |
} | |
lerp = function(a, b, u) { | |
return (1 - u) * a + u * b; | |
} | |
clamp = function(min,max,value){ | |
return Math.min(Math.max(value,min),max); | |
} | |
</script> | |
</body> | |
</html> |
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