- https://fishshell.com/ - my default shell, i use theme bobthefish
- https://www.sublimetext.com/ - my default editor
- Material Theme
- Operator font
- Packages: Emmet, Hayaku, SidebarEnhancements, JS Snippets, GSAP Snippets
- Sublime snippet for comments
- Sublime icon
- https://code.visualstudio.com/ - trying to switch, but not yet
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# Script to render a sequence of ply files with Blender. First, setup your scene | |
# and material for the imported meshes. Scene must be in "OBJECT"-mode. | |
# Fill in variables in options. | |
# References. | |
# See: http://blender.stackexchange.com/questions/24133/modify-obj-after-import-using-python | |
# and: http://blenderartists.org/forum/showthread.php?320309-How-to-import-ply-files-from-script | |
import bpy | |
# Options. | |
meshFolder = "" # Folder without ending "\\". |
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import bpy | |
import colorsys | |
""" | |
cubify-image.py - Turns each pixel of an image into a scaled cube. | |
Noah Paessel | @knowuh - updated on 2022-02-13 (test w Blender 3.1b) | |
MIT license http://opensource.org/licenses/MIT | |
WARNING: This script will generate a thousands objects (one per image pixel) | |
I recommend only using it with image with less than 40,000 pixels (200x200). |