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mark wonnacott Ragzouken

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# grave
Graveyard Disposal - Recreational Swamp Decapitation
Compelling the Corpse - Chaotic Spheres of Dissonant Death
Cryptscream - Open the Tombs
Crematorium Winds - Dark, Dank, Death
Vile Delirium - Day of the Grave
Grim Fortress - Grim Fortress of the Fallen
Cryptfucker - Destroying the Fascist Worm
Gloomlair - Entomb the Living
Graveyard Rites - Night of the Skull
server {
listen 80;
return 301 https://$host$request_uri;
}
server {
include /etc/nginx/mime.types;
listen 443 ssl;
server_name tinybird.zone;
@Ragzouken
Ragzouken / upload.ts
Created September 20, 2020 16:54
neocities uploader (deno)
import { parse } from "https://deno.land/std/flags/mod.ts";
import { expandGlob } from "https://deno.land/std/fs/expand_glob.ts";
import { relative, join } from "https://deno.land/std/path/mod.ts";
async function run() {
const args = parse(Deno.args, { default: { root: ".", sub: "", "dry-run": false }});
const token = args.token || await Deno.readTextFile("key.txt");
const glob = args._[0] as string;
const root = args.root.toString();
Write your game's title here
# BITSY VERSION 6.4
! ROOM_FORMAT 1
PAL 0
71,44,1
216,169,73
255,227,77
1) i'm inconsistent about whether i choose to allow comments on my games or not. a lot of my games are trying to have a certain atmosphere of sombreness or gravity that seems is at odds with having a list of gushing comments directly in eyesight before you even play the game. on the other hand i like to receive nice comments, and i know people like to give them, and also see what others are saying. i wish i could have the comments be a seperate page you have to click through to
2) if people get stuck or aren't sure if they got to an ending, it's good that they can comment that so i can write a response for everyone who might have that same confusion (shoal had an exit that wasn't so easy to read as an exit). however, when i post my game, it's done: so i'm not looking suggestions on how to improve it. i think the bitsy community are better than the wider public at appreciating the game for what it is and what it is trying to be--i'm not interested in commenters were uncomfortable because they had their expect
@Ragzouken
Ragzouken / tutorial.flicksy.json
Last active January 28, 2019 19:00
flicksy tutorial data
{"uuid":"6d6bb263-f618-472a-a989-71fa3410657f","name":"flicksy demo","flicksyVersion":"alpha-1","drawings":[{"uuid":"7ad58372-7ca9-432d-858e-4ccae694fdd5","name":"candle","size":[48,64],"data":{"_type":"Uint8ClampedArray","data":"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP70R/8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/vRH//70R//+9Ef/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
# BITSY VERSION 4.8
! ROOM_FORMAT 1
PAL 0
82,66,56
183,157,129
210,129,176
import pygame
from time import sleep
import random
import urllib2
# CONFIG #
SCREEN = (480, 272)
ALIGN = "LEFT" # "CENTER" "RIGHT"
ROTATE = 1 # 1 2 3
start
= title:line "\n"+ sections:section*
{
return {
title: title,
sections: sections.filter(s => s != undefined),
};
}
line
game attention size solidity two words
chaos wizard iii right now medium thorough sketch mana-trapper, roguelike
cyberdekay background medium polished, room for expansion corruption, map-manipulation
cyberdekay ii soon large sketch inevitable-death, map-manipulation
soundscape ii soon large thorough sketch, partially implemented navigation audiogame
pastel soon medium mechanics implemented, more design required seapunk dexterity-platformer
channel hopping soon small implemented, room for expansion audiovisual, glitch
innerspace one day large sketch reflective, exploration
climb one day medium? sketch, proof of concept implementation cylindrical platformer
ramjet one day medium sketch ikaruga-like, rails