-
-
Save ReperakDev/4693a667092d7486d8e83c32a0de3517 to your computer and use it in GitHub Desktop.
Thanks for telling me. I need to start testing these mods before putting them up :)
Also, when testing barium (c2me), it tells me I need java 11. Does anyone else get this?
When I posted the thing about fabric zero and the rest, I had only just returned to fabric and typed in the mods I used prior to my return to fabric. Sorry if I misinformed anyone reading the comments, I didn't know at the time. I still stand by fast leaves, though as the leaves look better on my pc and I have a lot less lag when entering jungle biomes and such. It probably won't get added to the list, but I use it just because I prefer it to the default opaque leaves. Chunk pregen mods are useful on servers, but I've found them to be inconvenient for most players, so I'd think it wouldn't be included in this list. I changed from fast chest to enhanced block entities, but didn't notice too many changes. I'll test with entity blocks to see if I get that error. Your explanation on dimthreads was good, but just for less tech savvy people, you need a cpu with at least 4 threads (2 core with 4 threads or 4 core with 4 threads) for the end, nether and overworld plus one thread. If there's more dimensions due to mods, you'll need a cpu eith more threads or you'll probably experience issues. Randompatches and tweakeroo contain miscellaneous lag fixes and patches, but I haven't seen too much of a performance improvement from them. I use starlight rather than phosphor as it seems relatively (emphasis on relatively) stable and chunks load much faster than phosphor. Tic tacs and barium (or c2me) both improve chunk loading performance, but for me, tic tacs is apparently not great for compatibility and c2me seems to need java 11 and I'm not sure what to do for that. Any ideas on how to get it to work? It's the only mod on this page I have no idea if it works or not. Also, when tic tacs actually does work, it doesn't load more than 20 chunks before it stops loading chunks for some reason. I think this issue's already been put up though.
I've written a lot of comments, but I'm just saying that better biome blend has the most significant impact of the three, letting you go up to 29x29 and claims it has the same performance as 5x5. I'm not sure if that's true, I just kept it on 13x13 and had the same performance, but smoother biome transitions. (Keep in mind that my gpu is basically 10 years old (no idea how it hasn't died yet))
Your explanation on dimthreads was good, but just for less tech savvy people, you need a cpu with at least 4 threads (2 core with 4 threads or 4 core with 4 threads) for the end, nether and overworld plus one thread. If there's more dimensions due to mods, you'll need a cpu eith more threads or you'll probably experience issues.
I earlier mentioned having bugs, and it seems that most dimthread bugs have either been fixed or are now invalid. Don't use dimthread if you want end portal sand duping, but other than that it's fine.
I use starlight rather than phosphor as it seems relatively (emphasis on relatively) stable and chunks load much faster than phosphor.
The issue is that since it rewrites the light engine, it can/does modify vanilla behaviour, so it may cause issues. mainly for technical minecrafters.
Tic tacs and barium (or c2me) both improve chunk loading performance, but for me, tic tacs is apparently not great for compatibility and c2me seems to need java 11 and I'm not sure what to do for that. Also, when tic tacs actually does work, it doesn't load more than 20 chunks before it stops loading chunks for some reason. I think this issue's already been put up though.
The tic-TACS bug is known. I don't know about the C2ME problem. Gegy (the creator of tic-TACS) will do a code review of C2ME and will check how stable it is before it is fully released, and the major bugs have been fixed. If you have issues with C2ME, I suggest opening an isuse report and/or joining the Yatopia discord.
I've written a lot of comments, but I'm just saying that better biome blend has the most significant impact of the three, letting you go up to 29x29 and claims it has the same performance as 5x5. I'm not sure if that's true, I just kept it on 13x13 and had the same performance, but smoother biome transitions.
Sodium has biome blend optimisations, so do you have both a visual and fps comparison to both vanilla and sodium so we can compare?
Sodium has biome blend optimisations, so do you have both a visual and fps comparison to both vanilla and sodium so we can compare?
yeah, I tried both, and at 13x13, I get 75 fps, but lag spikes come up quite a lot. With better biome blend, there's a lot less lag spikes when generating chunks. With better biome blend, there's a small difference with chunk loading time, but it's basically unnoticeable
yeah, I tried both, and at 13x13, I get 75 fps, but lag spikes come up quite a lot. With better biome blend, there's a lot less lag spikes when generating chunks. With better biome blend, there's a small difference with chunk loading time, but it's basically unnoticeable
Is better biome blend compatible with sodium?
Also, when testing barium (c2me), it tells me I need java 11. Does anyone else get this?
I do believe you need JDK 11 or above. You can download it from here: https://adoptopenjdk.net
Is better biome blend compatible with sodium?
yeah, it is. Try it yourself and see if it works
Just a heads up to anyone who reads the comment: As of writing this, EnhancedBlockEntities has rendering issues when used with sodium, but there is a pull request into sodium to fix that which was approved a few hours/minutes before writing this.
There's a patched version of sodium https://github.com/FoundationGames/sodium-fabric/releases/tag/0.1.1-ebe-patch but that means that ebe won't be added t the list because of the dependency. Until sodium is updated, I don't think ebe will be added. Also, the patch works, I''ve tried it.
but that means that ebe won't be added t the list because of the dependency. Until sodium is updated, I don't think ebe will be added. Also, the patch works
Why not though, many mods above are incompatible with each other, and those incompatiblities are written. This also seems misphrased, as EBE does not depend on a sodium fork; it works on its own, but it requires a sodium fork if you want to use it with sodium, and some people may already use canvas instead of sodium.
Yeah, I should have mentioned it only being needed for sodium, sorry... I assumed that it wouldn't be added because reperak seemed reluctant to add the fork of lithium which was needed for hopper optimizations because it wasn't practical for most users to install a patched version of sodium just to get it to work with a mod. I was able to make indium work with the patched version of sodium, so I can use mods like CTM and sodium together. I'll use this until sodium gets the rendering api support. I want to try canvas, but like I mentioned, my gpu isn't too great...
I assumed that it wouldn't be added because reperak seemed reluctant to add the fork of lithium which was needed for hopper optimizations because it wasn't practical for most users to install a patched version of sodium just to get it to work with a mod.
The difference is that hopper optimisations requires a fork of lithium to work at all, whereas EBE can work by itself with no issues
I think the description for dynamic fps should be changed - you can configure the fps it's reduced to now.
Also, does cadmium need jellysquid's optimized datafixerupper or does it work with lazydfu?
This list will be moving to its own GitHub repo soon, to make contributions cleaner and more transparent.
I think the description for dynamic fps should be changed - you can configure the fps it's reduced to now.
Also, does cadmium need jellysquid's optimized datafixerupper or does it work with lazydfu?
Cadmium itself is a loader for JellySquid's DFU fork. When compiling it uses that fork as a submodule, and its compiled into the final jar. According to LazyDFU's developer, LazyDFU and Cadmium are complimentary and ideally should be used together.
Just a heads up to anyone who reads the comment: As of writing this, EnhancedBlockEntities has rendering issues when used with sodium, but there is a pull request into sodium to fix that which was approved a few hours/minutes before writing this.