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# Unity | |
*.cginc text | |
*.cs diff=csharp text | |
*.shader text | |
# Unity YAML | |
*.anim merge=unityyamlmerge eol=lf | |
*.asset merge=unityyamlmerge eol=lf | |
*.controller merge=unityyamlmerge eol=lf |
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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/* | |
* Based on the Google Maps for Unity Asset | |
* https://www.assetstore.unity3d.com/en/#!/content/3573 | |
* However the relience on UniWeb has been removed | |
* | |
* | |
Getting Started | |
--------------- | |
1. Assign the GoogleMap component to your game object. |
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//Original Author (gracefully borrowed): https://gist.github.com/benblo/10732554 | |
//#define DEBUG_EDITORCOROUTINE | |
using System.Collections; | |
using UnityEditor; | |
namespace Sacristan.EditorExtensions | |
{ | |
public class EditorCoroutine | |
{ |
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# | |
# Install the MYSQL driver | |
# gem install mysql2 | |
# | |
# Ensure the MySQL gem is defined in your Gemfile | |
# gem 'mysql2' | |
# | |
# And be sure to use new-style password hashing: | |
# http://dev.mysql.com/doc/refman/5.0/en/old-client.html | |
development: |
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curl get.pow.cx/uninstall.sh | sh | |
curl get.pow.cx | sh | |
scutil --dns | |
sudo touch /etc/resolver/dev | |
sudo pfctl -f /etc/pf.conf | |
sudo pfctl -e |