$ brew install cloc
$ bundle install
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using System; | |
using System.Collections.Generic; | |
using System.Threading; | |
using UnityEditor; | |
/// <summary> | |
/// Provides a simulated multithreading manager for invoking callbacks on the main unity thread. | |
/// </summary> | |
public static class ContinuationManager |
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/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
- Using Rails 4.1.8
- People can have a custom domain to use with our app
- For some actions, we use ssl and redirect them to the domain we provide them
- If the person has a custom domain, I want as much of their time using the app to be on that domain
- I need a way to carry sessions/cookies over to another domain
- This, for example, will allow them to use ssl to sign in on our domain and I can redirect them back to their custom domain, signed in there
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========== RSpec Workflow ========== | |
1 # Add gem stack | |
group :development, :test do | |
# Test stack | |
gem "rspec-rails", '~> 3.2.0' | |
gem "spring-commands-rspec" #Spring for rspec ^ | |
gem "factory_girl_rails" | |
gem "guard-rspec" | |
gem 'rb-fsevent', '~> 0.9.1' | |
gem "faker" #šis ģenerē dummy/fake datus pēc pieprasījuma |
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using UnityEngine; | |
using UnityEditor; | |
public class RectTransformTools { | |
[MenuItem("GameObject/Adjust RectTransform Anchors %l")] | |
static void Adjust() | |
{ | |
foreach(GameObject gameObject in Selection.gameObjects){ | |
adjustRectTransform(gameObject); |
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using UnityEngine; | |
/* | |
* Most functions taken from Tween.js - Licensed under the MIT license | |
* at https://github.com/sole/tween.js | |
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license | |
*/ | |
public delegate float EasingFunction(float k); | |
public class Easing |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Extensions; | |
namespace Occlusion | |
{ | |
public class Area : MonoBehaviour | |
{ |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
namespace Swing.Editor | |
{ | |
public class EditorCoroutine |