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@CMCDragonkai
CMCDragonkai / angularjs_directive_attribute_explanation.md
Last active April 20, 2025 17:02
JS: AngularJS Directive Attribute Binding Explanation

AngularJS Directive Attribute Binding Explanation

When using directives, you often need to pass parameters to the directive. This can be done in several ways. The first 3 can be used whether scope is true or false. This is still a WIP, so validate for yourself.

  1. Raw Attribute Strings

    <div my-directive="some string" another-param="another string"></div>
@JISyed
JISyed / MoveCameraInertia.cs
Last active August 31, 2022 09:26
Similar to MoveCamera.cs (https://gist.github.com/JISyed/5017805), except with inertia. This makes the camera gradually come to a smooth stop when stopping the camera movement.
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
@BobNisco
BobNisco / controller.js
Last active February 27, 2023 15:43
onLongPress AngularJS Directive - Great for mobile!
// Somewhere in your controllers for this given example
// Example functions
$scope.itemOnLongPress = function(id) {
console.log('Long press');
}
$scope.itemOnTouchEnd = function(id) {
console.log('Touch end');
}
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title></title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width">
</head>
@kimsyversen
kimsyversen / gist:6521ecf5b1d18f11a027
Created July 24, 2014 10:18
Simple IP filter for the Slim Framework
<?php
/**
* Simple IP filter
*
* Use this middleware with your Slim Framework application
* to require restrict access to certain ip addresses
*
* USAGE
*
* $app = new \Slim\Slim();
@kuitos
kuitos / range-slider.html
Last active September 25, 2017 22:00
range slider base on angular-material slider
<!--
Created by Kuitos on 2015/03/06 10:15 AM.
Email: [email protected]
author: EdwardCTaylor
author: Kuitos
Licence: MIT
-->
<!DOCTYPE html>
<html>
<head>
@LearnCocos2D
LearnCocos2D / gist:d541d9905d1320ad6d2e
Last active December 16, 2016 18:14
Entity Component Systems compared with pseudo-code (variants: GameplayKit, Adam Martin, Scott Bilas)
@naojitaniguchi
naojitaniguchi / StandardDoubleSide.shader
Created October 8, 2015 02:54
Standerd Double sided shader for Unity
Shader "StandardDoubleSide"
{
Properties
{
_Color("Color", Color) = (1,1,1,1)
_MainTex("Albedo", 2D) = "white" {}
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5
@aras-p
aras-p / OnlyShadowsAndAtten.shader
Created December 9, 2015 14:08
Shadows and Attenuation Only Shader
Shader "Custom/OnlyShadowsAndAtten"
{
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
// Forward rendering base (main directional light) pass.
Pass
{
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
public class ColorToCSharp : EditorWindow
{
[SerializeField]
private bool _usedColorPickerOnce = false;