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d1 $ sound "moog:1" |> speed "1" | |
--2 E flat | |
d2 $ sound "moog:1" |> speed (1 + (1/12) * 2) | |
--3 E | |
d3 $ sound "moog:1" |> speed (1 + (1/12) * 3) | |
--4 F | |
d3 $ sound "moog:1" |> speed (1 + (1/12) * 4) | |
--6 G | |
d4 $ sound "moog:1" |> speed (1 + (1/12) * 6) | |
--7 G# |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(Rigidbody2D))] | |
public class MoveByVelocity : MonoBehaviour | |
{ | |
[Header("Input keys")] | |
public Enums.KeyGroups typeOfControl = Enums.KeyGroups.ArrowKeys; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class AnimChange : MonoBehaviour | |
{ | |
Animator animator; | |
bool moving = false; | |
// Start is called before the first frame update |
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ffmpeg -start_number 0 -i res_%03d.png -filter_complex tile=1x11:margin=10:padding=4 output_0.png | |
ffmpeg -start_number 11 -i res_%03d.png -filter_complex tile=1x11:margin=10:padding=4 output_1.png | |
ffmpeg -start_number 22 -i res_%03d.png -filter_complex tile=1x11:margin=10:padding=4 output_2.png | |
ffmpeg -start_number 33 -i res_%03d.png -filter_complex tile=1x11:margin=10:padding=4 output_3.png | |
ffmpeg -start_number 44 -i res_%03d.png -filter_complex tile=1x11:margin=10:padding=4 output_4.png | |
ffmpeg -start_number 55 -i res_%03d.png -filter_complex tile=1x11:margin=10:padding=4 output_5.png | |
ffmpeg -i output_%0d.png -filter_complex tile=6x1:margin=10:padding=4 output.png |
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ffmpeg -i "Left.MOV" -vf "[in] scale=iw:ih, pad=2*iw:ih [left];movie=Right.MOV, scale=iw:ih [right]; [left][right] overlay=main_w/2:0 [out]" "SideBySide.MOV" |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class KeyInput : MonoBehaviour { | |
public float speed; | |
// Use this for initialization | |
void Start () { | |
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using UnityEngine; | |
using System.Collections; | |
public class SwitchObj : MonoBehaviour { | |
public GameObject hart_0; | |
public GameObject hart_1; | |
public GameObject hart_2; | |
public GameObject hart_3; | |
public GameObject hart_4; | |
public GameObject hart_5; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using System; | |
using OSCsharp.Data; | |
namespace UniOSC{ |
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using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.SceneManagement; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using OSCsharp.Data; | |
namespace UniOSC{ |
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