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Subclass of NSOperation (Operation) to make it asynchronous in Swift 3, 4, 5
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// Created by Vasily Ulianov on 09.02.17, updated in 2019. | |
// License: MIT | |
import Foundation | |
/// Subclass of `Operation` that adds support of asynchronous operations. | |
/// 1. Call `super.main()` when override `main` method. | |
/// 2. When operation is finished or cancelled set `state = .finished` or `finish()` | |
open class AsynchronousOperation: Operation { | |
public override var isAsynchronous: Bool { | |
return true | |
} | |
public override var isExecuting: Bool { | |
return state == .executing | |
} | |
public override var isFinished: Bool { | |
return state == .finished | |
} | |
public override func start() { | |
if self.isCancelled { | |
state = .finished | |
} else { | |
state = .ready | |
main() | |
} | |
} | |
open override func main() { | |
if self.isCancelled { | |
state = .finished | |
} else { | |
state = .executing | |
} | |
} | |
public func finish() { | |
state = .finished | |
} | |
// MARK: - State management | |
public enum State: String { | |
case ready = "Ready" | |
case executing = "Executing" | |
case finished = "Finished" | |
fileprivate var keyPath: String { return "is" + self.rawValue } | |
} | |
/// Thread-safe computed state value | |
public var state: State { | |
get { | |
stateQueue.sync { | |
return stateStore | |
} | |
} | |
set { | |
let oldValue = state | |
willChangeValue(forKey: state.keyPath) | |
willChangeValue(forKey: newValue.keyPath) | |
stateQueue.sync(flags: .barrier) { | |
stateStore = newValue | |
} | |
didChangeValue(forKey: state.keyPath) | |
didChangeValue(forKey: oldValue.keyPath) | |
} | |
} | |
private let stateQueue = DispatchQueue(label: "AsynchronousOperation State Queue", attributes: .concurrent) | |
/// Non thread-safe state storage, use only with locks | |
private var stateStore: State = .ready | |
} |
I updated my code to make it a thread-safe one. Please update applications that use that code to avoid cryptic fatal errors like
EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
.In spite of that code is a thread-safe, please don't crush your application if you use a non-thread safe code inside your operation's completion or inside an operation, e.g.:
var someArray = [Int]() let queue = OperationQueue() for _ in 1...10000 { // For test purposes I've added `finish()` inside that async operation to finish that operation let operation = AsynchronousOperation() operation.completionBlock = { // We concurrently modifing a shared array from all operations // Setting data is not thread-safe, at some point we will receive a crash someArray.append(1) } queue.addOperation(operation) } queue.waitUntilAllOperationsAreFinished() print(someArray)P.S. Thanks to @DanSkeel, @zhihuitang who noted that.
@Sorix I have a question related to this. I update dictionary as you did with array. How that can be solved? So basically result of every operation I need to keep somewhere in order to access it later. thx
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I overrode the methods you mentioned. You could call async code anywhere you want, it's up to you to override methods in your operation.