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@gingerBill
gingerBill / d3d11_in_odin.odin
Last active November 28, 2024 05:44
D3D11 in Odin
package d3d11_main
import D3D11 "vendor:directx/d3d11"
import DXGI "vendor:directx/dxgi"
import D3D "vendor:directx/d3d_compiler"
import SDL "vendor:sdl2"
import glm "core:math/linalg/glsl"
// Based off https://gist.github.com/d7samurai/261c69490cce0620d0bfc93003cd1052
@Beneboe
Beneboe / how-to-setup-verified-commits.md
Last active March 15, 2025 14:36
How to Setup Verified Commits on Github
@d7samurai
d7samurai / .readme.md
Last active May 7, 2025 21:20
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

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