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package d3d11_main | |
import D3D11 "vendor:directx/d3d11" | |
import DXGI "vendor:directx/dxgi" | |
import D3D "vendor:directx/d3d_compiler" | |
import SDL "vendor:sdl2" | |
import glm "core:math/linalg/glsl" | |
// Based off https://gist.github.com/d7samurai/261c69490cce0620d0bfc93003cd1052 |
Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube