Distant Horizons v2.0.0
(and up) shader compatibility information.
- Install Fabric API
- Install Sodium
- Install Iris Shaders
v1.7.0
or higher
- Install Indium
- Install Distant Horizons
v2.1.0
or higher
- Download a compatible shaderpack, see the shaderpacks section below.
- Install Sodium
- A recently updated fork or Sodium
v0.6.0
or higher
- A recently updated fork or Sodium
- Install Iris Shaders
- Oculus
v1.7.0
or higher or Iris Shadersv1.8.0
or higher
- Oculus
- Install Distant Horizons
v2.1.0
or higher
- Download a compatible shaderpack, see the shaderpacks section below.
- Aurora's Shaders by CrafterAurora
- Bliss by X0nk
- Bloop by espen96
- Body Camera by LoLip_p
- BrighterAccessibility by Eren
- BSL by Capt. Tatsu
- BVS by LoLip_p
- Complementary by Emin
- CTMPOMFIX by timetravelbeard
- Daybreak by Samuel Gerkin
- Hysteria by Nicole
- MakeUp Ultra Fast by Javier Garduño
- Mellow by TheCMK
- Noble by Belmu
- Nwoof's Wynn Shader by nwoof2012
- Pegasus by timetravelbeard
- Photon by sixthsurge
- Pixel Perfect by kolgushev
- PSX by serbernus
- Rethinking Voxels by gri573
- Shrimple by Null
- Simply Upscaled by timetravelbeard
- Solas by Septonious
- Super Duper Vanilla by Eldeston
- Sky rendering breaks
- Go to Distant Horizons settings
- Change
Advanced->Advanced Graphics Settings->Transparency
to "Complete" - Change
Advanced->Advanced Graphics Settings->Render Quality
to "Medium" - Restart Minecraft
Open dropdown for v1
/legacy shader compatibility information
THIS IS FOR LEGACY SHADER COMPAT. THIS IS NOT FOR IRIS + DH SHADER COMPAT v2
.
For Iris + DH shader compat v2
, see the section under the heading v2
above.
- LODs don't have proper shading applied to them when using shaders, so at night the LODs may look too bright and not match MC's terrain
- Can be fixed by disabling shaders in the main menu, and reactivating them when in a world (thanks Maybike (Distant Horizons Discord server))
- LODs don't have (correct) lighting
- Can be improved by switching
DH Settings->Advanced->Graphics Settings->General->LOD Shading
toOld Lighting
/Forced
- Can be improved by switching
- Iris by IMS
- You need a version of Iris with legacy (
v1
) DH2 compatibility, available from Irisv1.6.11
-v1.6.17
.
- You need a version of Iris with legacy (
- Complementary fork by EminGT, edited by me (Steveplays28)
v1
/Legacy Iris + DH shader compat- Iris + DH shader compat
v2
is in the works by Emin, in-development builds available on Patreon (emingt
), see the first section of this document - Has DH blending
- Has DH compatibility config
- Rethinking Voxels fork by EminGT, edited by me (Steveplays28)
- Legacy Iris + DH shader compat
- Has DH blending (out of the box, settings aren't ported from Complementary yet)
- Potato Shaders by RRe36
v1
/Legacy Iris + DH shader compat
- Reflective Vanilla Shaders by Rin
v1
/Legacy Iris + DH shader compat
- VanillAA by leo60228
v1
/Legacy Iris + DH shader compat
- BSL by capttatsu
v1
/Legacy Iris + DH shader compat requires a version belowv8.2.0
- The more recent versions (
v8.2.0
and up) are for Iris + DH shader compatv2
, see the first section of this document
- Shrimple by Null
v1
/Legacy Iris + DH shader compat requires this specific version- The more recent versions (after commit
79d7d1f3
) are for Iris + DH shader compatv2
, see the first section of this document
- Nostalgia Shader by RRe36
- LODs don't render (neither on OptiFine nor Iris)
- Default TAAU percentage (
75%
) has issues, make sure to set TAAU to100%
- Sildur's Vibrant Shaders by Sildur
- LODs don't render (neither on OptiFine nor Iris)
If you didnt before, try setting it to 0.