What being British means:
- Being Bitish is about driving in a german car
- to an Irish pub
- for a belgian beer,
- then on the way home, grab an Indian curry
- or a Turkish kebab
- to sit on a swedish sofa
- to watch USA shows
- on a Japanese TV.
| #include <vulkan/vulkan.h> | |
| #include <iostream> | |
| #include <cassert> | |
| using namespace std; | |
| void DumpPhysicalDevice(VkPhysicalDevice physicalDevice) | |
| { | |
| VkPhysicalDeviceProperties properties; | |
| vkGetPhysicalDeviceProperties(physicalDevice, &properties); |
| #include "Pile.hpp" | |
| const char* GetValueName(int value) | |
| { | |
| switch (value) | |
| { | |
| case 2: return "Two"; | |
| case 3: return "Three"; | |
| case 4: return "Four"; | |
| case 5: return "Five"; |
| #include <iostream> | |
| #include <iomanip> | |
| #include <cstdint> | |
| #include <SDL.h> | |
| using namespace std; | |
| constexpr uint32_t MortonXMask = 0x55555555; | |
| constexpr uint32_t MortonYMask = MortonXMask << 1; | |
| uint32_t OldPacked(uint32_t value) |
| #include <iostream> | |
| #include <fstream> | |
| #include <sstream> | |
| #include <vector> | |
| #include <algorithm> | |
| #include <cstdint> | |
| using namespace std; | |
| struct Money | |
| { |
What being British means:
| #include <ctime> | |
| #include <cstring> | |
| #include <iostream> | |
| #include <vector> | |
| #include <random> | |
| using namespace std; | |
| template<typename T> struct Matrix4x4 | |
| { | |
| T v[16]; |
| #include <SDL.h> | |
| #include <SDL_syswm.h> | |
| #define VK_USE_PLATFORM_WIN32_KHR | |
| #include <vulkan/vulkan.h> | |
| #include <iostream> | |
| #include <cassert> | |
| using namespace std; |
| ==29825== Memcheck, a memory error detector | |
| ==29825== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al. | |
| ==29825== Using Valgrind-3.11.0 and LibVEX; rerun with -h for copyright info | |
| ==29825== Command: ./shadereffects | |
| ==29825== | |
| ==29825== Conditional jump or move depends on uninitialised value(s) | |
| ==29825== at 0x1552B3AD: ??? (in /usr/lib/libgtk-x11-2.0.so.0.2400.29) | |
| ==29825== by 0x83F3243: ??? (in /usr/lib/libgobject-2.0.so.0.4600.2) | |
| ==29825== by 0x840DA45: g_signal_emit_valist (in /usr/lib/libgobject-2.0.so.0.4600.2) | |
| ==29825== by 0x840E5F4: g_signal_emit_by_name (in /usr/lib/libgobject-2.0.so.0.4600.2) |
| #include <iostream> | |
| using namespace std; | |
| int main(int argc, char **argv) | |
| { | |
| int hello = 3; | |
| cout << helo << endl; | |
| return 0; | |
| } |
| CLS = Clears console history. | |
| SETTIME time = Sets the time of day to time | |
| SETTIMESCALE scale = Sets the timescale for time of day | |
| ROOM = returns the room the player currently is in. | |
| FPS = shows the frame rate and other information. | |
| GOD = toggles god mode. | |
| SPEED = Toggles additional speed for the character. | |
| GODSPEED = Toggles both god and speed mode. | |
| DAMAGE SHAPES = toggles damage shapes on and off. | |
| AIFREEZE = toggles monsters AI to turn on and off. |