This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| 1. Install https://github.com/DadSchoorse/vkBasalt | |
| > pamac build vkbasalt | |
| 2. Write to /etc/vkBasalt.conf (or any other path specified in above README): | |
| ``` | |
| effects = cas | |
| casSharpness = 1 | |
| ``` | |
| 3. Set Factorio's Steam launch args: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using Microsoft.CodeAnalysis; | |
| using Microsoft.CodeAnalysis.CSharp; | |
| using Microsoft.CodeAnalysis.CSharp.Syntax; | |
| using static Microsoft.CodeAnalysis.CSharp.SyntaxFactory; | |
| CompilationUnit() | |
| .WithUsings( | |
| SingletonList( | |
| UsingDirective( | |
| IdentifierName("System") |
This file has been truncated, but you can view the full file.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| __inner_fallthrough_dec | |
| __ANNOTATION(SAL_analysisMode(__AuToQuOtE __In_impl_ char *mode);) | |
| __ANNOTATION(SAL_functionClassNew(__In_impl_ char*);) | |
| __PRIMOP(int, _In_function_class_(__In_impl_ char*);) | |
| typedef unsigned int uintptr_t; | |
| typedef char* va_list; | |
| _CRT_BEGIN_C_HEADER | |
| typedef unsigned int size_t; | |
| typedef int ptrdiff_t; | |
| typedef int intptr_t; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| public class UploadSimulatorvalueModel(decimal? rawExponent = null) | |
| { | |
| public string Layer1 { get => this[1]; set => this[1] = value; } | |
| public string Layer2 { get => this[2]; set => this[2] = value; } | |
| public string Layer3 { get => this[3]; set => this[3] = value; } | |
| public string Layer4 { get => this[4]; set => this[4] = value; } | |
| public string this[int prestigeLayer] | |
| { | |
| get |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using System.Runtime.InteropServices; | |
| public static class Program | |
| { | |
| [DllImport("user32.dll")] | |
| private static extern bool RegisterClassEx(ref WNDCLASSEX wcex); | |
| [DllImport("user32.dll")] | |
| private static extern IntPtr CreateWindowEx( |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #pragma warning disable CS0183 | |
| #pragma warning disable CS0660 | |
| #pragma warning disable CS0661 | |
| long D = 12; | |
| // if it compiles, it has to be true | |
| var axiom = (My)8==D is long; | |
| public class My { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using DevExpress.XtraEditors; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.ComponentModel; | |
| using System.Data; | |
| using System.Drawing; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Windows.Forms; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Diagnostics; | |
| using System.Runtime.InteropServices; | |
| namespace TheLeftExit.RTTI | |
| { | |
| static class ProcessManipulations | |
| { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Format: tab-delimited list of (name, offsets[]). | |
| First offset is relative to main module's base address. | |
| Some values are written as just a single offset from another one. | |
| Name list: | |
| pX Player's X coordinate (float), in pixels, relative to left edge of the world. | |
| pY Player's Y coordinate (float), in pixels, relative to top edge of the world. | |
| pD Player's direction (byte); 0 for right, 1 for left. | |
| FG Foreground block located at [0,0] (int16). | |
| BG Background block located at [0,0] (int16). |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //add_item|tile id|display name|eItemType| eTileVisualEffect| eTileStorage| frameX| frameY| filename| hash (0 for none)|0 layer|eCollisionType|HP|Seconds before healing| | |
| //add_clothes|tile id|display name|eItemType|eTileVisualEffect| eTileStorage| frameX| frameY| filename| hash|body part (FACEITEM| PANTS| HAT| etc)| | |
| //layer is always 0 for now | |
| add_item|0|Blank|TYPE_NORMAL|MATERIAL_WOOD|VISUAL_EFFECT_NONE|STORAGE_SINGLE_FRAME_IN_TILESHEET|2|1|tileset_1.rttex|0|0|TILE_COLLISION_NONE|4|8| | |
| setup_seed|1|seed1|0|seed2|0|seconds_to_bloom|0|max_fruit|0|bg_color|0,0,0,0|fg_color|0,0,0,0| | |
| add_item|2|Dirt|TYPE_NORMAL|MATERIAL_WOOD|VISUAL_EFFECT_NONE|STORAGE_SMART_EDGE|0|0|dirt_tiles.rttex|0|0|TILE_COLLISION_SOLID|3|8| | |
| setup_seed|3|seed1|0|seed2|0|seconds_to_bloom|0|max_fruit|0|bg_color|96,57,19,255|fg_color|166,124,82,255| | |
| add_item|4|Lava|TYPE_LAVA|MATERIAL_WOOD|VISUAL_EFFECT_NONE|STORAGE_SINGLE_FRAME_IN_TILESHEET|0|0|tileset_1.rttex|0|0|TILE_COLLISION_SOLID|4|8| |
NewerOlder