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__inner_fallthrough_dec | |
__ANNOTATION(SAL_analysisMode(__AuToQuOtE __In_impl_ char *mode);) | |
__ANNOTATION(SAL_functionClassNew(__In_impl_ char*);) | |
__PRIMOP(int, _In_function_class_(__In_impl_ char*);) | |
typedef unsigned int uintptr_t; | |
typedef char* va_list; | |
_CRT_BEGIN_C_HEADER | |
typedef unsigned int size_t; | |
typedef int ptrdiff_t; | |
typedef int intptr_t; |
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public class UploadSimulatorvalueModel(decimal? rawExponent = null) | |
{ | |
public string Layer1 { get => this[1]; set => this[1] = value; } | |
public string Layer2 { get => this[2]; set => this[2] = value; } | |
public string Layer3 { get => this[3]; set => this[3] = value; } | |
public string Layer4 { get => this[4]; set => this[4] = value; } | |
public string this[int prestigeLayer] | |
{ | |
get |
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using System; | |
using System.Runtime.InteropServices; | |
public static class Program | |
{ | |
[DllImport("user32.dll")] | |
private static extern bool RegisterClassEx(ref WNDCLASSEX wcex); | |
[DllImport("user32.dll")] | |
private static extern IntPtr CreateWindowEx( |
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#pragma warning disable CS0183 | |
#pragma warning disable CS0660 | |
#pragma warning disable CS0661 | |
long D = 12; | |
// if it compiles, it has to be true | |
var axiom = (My)8==D is long; | |
public class My { |
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using DevExpress.XtraEditors; | |
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Windows.Forms; |
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using System; | |
using System.Linq; | |
using System.Text; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
namespace TheLeftExit.RTTI | |
{ | |
static class ProcessManipulations | |
{ |
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Format: tab-delimited list of (name, offsets[]). | |
First offset is relative to main module's base address. | |
Some values are written as just a single offset from another one. | |
Name list: | |
pX Player's X coordinate (float), in pixels, relative to left edge of the world. | |
pY Player's Y coordinate (float), in pixels, relative to top edge of the world. | |
pD Player's direction (byte); 0 for right, 1 for left. | |
FG Foreground block located at [0,0] (int16). | |
BG Background block located at [0,0] (int16). |
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//add_item|tile id|display name|eItemType| eTileVisualEffect| eTileStorage| frameX| frameY| filename| hash (0 for none)|0 layer|eCollisionType|HP|Seconds before healing| | |
//add_clothes|tile id|display name|eItemType|eTileVisualEffect| eTileStorage| frameX| frameY| filename| hash|body part (FACEITEM| PANTS| HAT| etc)| | |
//layer is always 0 for now | |
add_item|0|Blank|TYPE_NORMAL|MATERIAL_WOOD|VISUAL_EFFECT_NONE|STORAGE_SINGLE_FRAME_IN_TILESHEET|2|1|tileset_1.rttex|0|0|TILE_COLLISION_NONE|4|8| | |
setup_seed|1|seed1|0|seed2|0|seconds_to_bloom|0|max_fruit|0|bg_color|0,0,0,0|fg_color|0,0,0,0| | |
add_item|2|Dirt|TYPE_NORMAL|MATERIAL_WOOD|VISUAL_EFFECT_NONE|STORAGE_SMART_EDGE|0|0|dirt_tiles.rttex|0|0|TILE_COLLISION_SOLID|3|8| | |
setup_seed|3|seed1|0|seed2|0|seconds_to_bloom|0|max_fruit|0|bg_color|96,57,19,255|fg_color|166,124,82,255| | |
add_item|4|Lava|TYPE_LAVA|MATERIAL_WOOD|VISUAL_EFFECT_NONE|STORAGE_SINGLE_FRAME_IN_TILESHEET|0|0|tileset_1.rttex|0|0|TILE_COLLISION_SOLID|4|8| |
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// Written in Pascal ABC.NET (obscure Pascal variation with .NET features). | |
// Last edited: 10 Feb 2018. | |
// InputSimulator and WindowScrape are libraries that can be googled. | |
// sky.png is a 1x1366 BMP with Weather Machine: Warp Speed background colors as seen in-game. | |
// The bot would compare X pixels in front of player to sky colors, and count ones that wouldn't match. | |
// If more than Y pixels didn't match, player would stop. Otherwise, they'd move forward. | |
Program FarmBot2; |