Created
October 29, 2015 10:29
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{ | |
"name": "fish.pufferfish.raw", | |
"id": 206, | |
"icon": "fish_raw_puffer_fish", | |
"use_animation": "eat", | |
"use_duration": 32, | |
"max_damage": 0, | |
"stacked_by_data": true, | |
"food": { | |
"nutrition": 1, | |
"saturation_modifier": 0.1, | |
"is_meat": true, | |
"effects": [ | |
{ | |
"name": "poison", | |
"duration": 60, | |
"amplifier": 3 | |
}, | |
{ | |
"name": "nausea", | |
"duration": 15, | |
"amplifier": 1 | |
}, | |
{ | |
"name": "hunger", | |
"duration": 15, | |
"amplifier": 2 | |
} | |
] | |
} | |
}, |
looks smart! maybe can be able to add new items with custom attributes like swords or add new blocks?
Cool;3
i can't understand how to move this
no bad
👍
Wow. Cool.
Cool!
amazing 10 / _10_
Someone can you help me with this i tried to make golden carrots a little bit like golden apples so can you test it and tell me what's wrong
LInk: https://github.com/OpTicGold/Golden-Carrots-0.13.0
P.S. they may look like puffer fish or golden carrots I really don't know
Wow, this is cool! Modding for PE in Java, never expected that to come, lol.
wait where do you put this for Android?
Oh cool, they actually added a modding API.
Now how do I use it?
This is looking a lot like stone hearth now, with the Jason scripting and stuff
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Looks cool! This will be handy for both resource pack/texture pack makers and modders! :D