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@voluntas
voluntas / shiguredo.rst
Last active January 17, 2026 03:55
時雨堂コトハジメ
@KeyMaster-
KeyMaster- / spriteGlitch.shader
Last active February 20, 2026 18:11
A glitch effect shader for Sprites in Unity3D
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in
@ZimM-LostPolygon
ZimM-LostPolygon / UnityGuidRegenerator.cs
Last active January 27, 2026 23:42
Unity asset GUIDs regenerator
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs"
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
namespace UnityGuidRegenerator {
public class UnityGuidRegeneratorMenu {
@aVolpe
aVolpe / Vibration.cs
Created October 16, 2014 02:45
Vibration for Unity3d with Android native Call, with fallback to Handlheld.Vibrate()
using UnityEngine;
using System.Collections;
public static class Vibration
{
#if UNITY_ANDROID && !UNITY_EDITOR
public static AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
public static AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
public static AndroidJavaObject vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator");
@fadookie
fadookie / CameraAnchor.cs
Last active March 11, 2026 11:33
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)
#ifndef NOISE_SIMPLEX_FUNC
#define NOISE_SIMPLEX_FUNC
/*
Description:
Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions.
a.k.a. simplified and optimized Perlin noise.
The functions have very good performance
and no dependencies on external data.
@mandarinx
mandarinx / optimizations.md
Last active July 27, 2025 08:12
Unity3D optimization tips

Unity3D optimization tips

Some code allocates memory when running in the editor and not on the device. This is due to Unity doing some extra error handling so possible error messages can be output in the console. Much of this code is stripped during build. It's therefore important to profile on device, and do it regularly.

Optimizations often makes code more rigid and harder to reason. Don't do it until you really need to.

When profiling, wrap methods or portions of a method in Profiler.BeginSample(string name) and Profiler.EndSample() to make them easier to find in the profiler.

public class SomeClass {
@DashW
DashW / ScreenRecorder.cs
Last active November 12, 2025 14:51
ScreenRecorder - High Performance Unity Video Capture Script
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
class BitmapEncoder
{
public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData)
@tkyaji
tkyaji / UnityAssetBundleBuilder.cs
Last active September 22, 2023 13:51
[Unity] Build Asset Bundle, and upload to AWS-S3
using UnityEngine;
using UnityEngine.Networking;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System;
@gunderson
gunderson / FlyCamera.cs
Last active May 18, 2026 13:14
Unity Script to give camera WASD + mouse control
using UnityEngine;
using System.Collections;
public class FlyCamera : MonoBehaviour {
/*
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care.
Converted to C# 27-02-13 - no credit wanted.
Simple flycam I made, since I couldn't find any others made public.
Made simple to use (drag and drop, done) for regular keyboard layout