Skip to content

Instantly share code, notes, and snippets.

@Tsunder
Tsunder / POWER.md
Last active October 15, 2023 00:17 — forked from ignomen/POWER.md
POWER or: How I Learned to Stop Worrying and Love the Reactor

POWER or: How I Learned to Stop Worrying and Love the Reactor

This is a beginner and intermediate guide to powering subs.

The information in this guide is up to date as of July 2021.

This guide is a work in progress. There will be sections that are incomplete.

BASIC GUIDE

Jewel Washing, also known as Gem Washing, is a high octane, high value, low volume, Get-ATPs-Quick alternative to Droid Washing.

Jewel Traders count for the purposes of ATP generation, so the main process will be similar.

The benefits to Jewel Trading are tied to its high value goods, a single trade can generate upwards of 4 million credits of "earnings"! For less than 1000 APs of trading, one can earn over a 500 ATPs!

This extremely convenient method of earning ATPs is not without risk though! It involves transporting goods worth over 3 million a long distance, through at least 3 Clusters, at least one of which will be a Neutral Zone Cluster. The washing itself also takes place in Open Space. And finally, trade volume is greatly influenced by the Production Level of the Jewel Trader.

Purchasing non-produced jewels at a Jewel Trader costs 2000 credits more than the Jewel Trader buy price. It is thus most credit and APs efficient to wash the most expensive Jewels - Ruby Jewels. There is no signifcant diff

// ==UserScript==
// @name DropScript
// @namespace Tsunders
// @version 0.2.1
// @description Adds a button to select all "trash" in drop screen of Pardus. Edit script to define which commodities are trash
// @author Tsunders
// @match *://*.pardus.at/drop_cargo.php*
// @match *://*.pardus.at/ship2ship_transfer.php*
// @grant none
// @updateURL https://github.com/Tsunder/pardus-script-fun-pack/raw/master/userscripts/pardus_drop_trash.user.js
@Tsunder
Tsunder / shadow highbeams.user.js
Last active February 28, 2023 23:13
Shines a light on shadows so you don't miss them.
// ==UserScript==
// @name Shadow Hibeams
// @namespace [email protected]
// @author Tsunders
// @description Shines a light on shadows so you don't miss them.
// @include http*://*.pardus.at/main.php*
// @version 1.1
// @grant none
// @updateURL https://github.com/Tsunder/pardus-script-fun-pack/raw/master/userscripts/shadow_highbeams.user.js
// @downloadURL https://github.com/Tsunder/pardus-script-fun-pack/raw/master/userscripts/shadow_highbeams.user.js
@Tsunder
Tsunder / PardusMessaging.user.js
Last active February 28, 2023 23:12
Pardus Messaging + Pardus Multi Message. TWO scripts, please scroll down to get to the second.
// INTENDED TO BE USED WITH PARDUS MULTI MESSAGE
// ==UserScript==
// @name PardusMessaging
// @namespace [email protected] , [email protected]
// @author jirina, Tsunders
// @description Adds some useful features to the standard IGM messaging in Pardus.
// @version 1.5.2
// @include *://*.pardus.at/messages_private.php*
// @include *://*.pardus.at/messages_alliance.php*
// @include *://*.pardus.at/sendmsg.php*
// ==UserScript==
// @name Custom Pilot Portraits
// @namespace Tsunders
// @version 0.1.2
// @description Replaces the pilot's portrait in various contexts that it shows up.
// @author Tsunders
// @match *://*.pardus.at/overview_stats.php*
// @match *://forum.pardus.at/*showtopic=*
// @match *://*.pardus.at/profile.php?*
// @match *://chat.pardus.at/chat.php*
@Tsunder
Tsunder / pardus_combat_screen_skills.user.js
Last active February 28, 2023 23:12 — forked from Tro95/pardus_combat_screen_skills.user.js
pardus_combat_screen_skills.user.js
// ==UserScript==
// @name Pardus Combat Screen Skills
// @namespace Pardus
// @author Tro, updated by Tsunder
// @version 1.4.2
// @description Adds your combat skills onto the combat page
// @downloadURL https://gist.github.com/Tsunder/4275cdde4f0a8608d090e41d16300307/raw/pardus_combat_screen_skills.user.js
// @updateURL https://gist.github.com/Tsunder/4275cdde4f0a8608d090e41d16300307/raw/pardus_combat_screen_skills.user.js
// @include http*://*.pardus.at/ship2opponent_combat.php*
// @grant GM_xmlhttpRequest
@Tsunder
Tsunder / Elona_Plus_vs._Elona_Omake_Overhaul_fix1.md
Last active February 28, 2023 23:11
Comparing Elona Omake Overhaul EN (OOEN?) and Elona plus

originally by Comatose#4208

Question: What are the differences between Elona Plus and Elona Omake (Omake Overhaul)?

Answer: Elona Plus, is more like an entire overhaul and than a modification. Rather than the continuation of the vision of the original author of the game, it is the vision of a new one. It adds addition 'acts' and lore that cannot be considered to be 'canon', even if at least some of it makes sense. Also adds a ton of extra features and new mechanics. Whereas Elona Plus relies on adding entirely new content, Omake relies on fixing most of the broken stuff (some but not all of which was fixed in Elona Plus). Going on from Omake you have Omake Overhaul which is a continuation and fork of Omake that is more in line with Elona Plus in how much content it adds in terms of features. Comparing Omake to Plus wouldn't make much sense, but we can compare Omake Overhaul (adding in Omake's initial fixes) to Elona Plus. Below is some of the major pros and cons.

Elona Plus Pros:

  • More Acts