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using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
public class ScreenCaptureEditor : EditorWindow | |
{ | |
private static string directory = "Screenshots/Capture/"; | |
private static string latestScreenshotPath = ""; | |
private bool initDone = false; |
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/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
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/* | |
* Simplectic Noise in C++ | |
* by Arthur Tombs | |
* | |
* Modified 2015-01-08 | |
* | |
* This is a derivative work based on Simplectic Noise in Rust | |
* by Michael Powell: | |
* http://www.spiritofiron.com/2015/01/simplectic-noise.html | |
* |
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/* | |
* OpenSimplex (Simplectic) Noise in C++ | |
* by Arthur Tombs | |
* | |
* Modified 2015-01-08 | |
* | |
* This is a derivative work based on OpenSimplex by Kurt Spencer: | |
* https://gist.github.com/KdotJPG/b1270127455a94ac5d19 | |
* | |
* Anyone is free to make use of this software in whatever way they want. |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |