This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Simplectic Noise in C++ | |
* by Arthur Tombs | |
* | |
* Modified 2015-01-08 | |
* | |
* This is a derivative work based on Simplectic Noise in Rust | |
* by Michael Powell: | |
* http://www.spiritofiron.com/2015/01/simplectic-noise.html | |
* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* OpenSimplex (Simplectic) Noise in C++ | |
* by Arthur Tombs | |
* | |
* Modified 2015-01-08 | |
* | |
* This is a derivative work based on OpenSimplex by Kurt Spencer: | |
* https://gist.github.com/KdotJPG/b1270127455a94ac5d19 | |
* | |
* Anyone is free to make use of this software in whatever way they want. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |