SPC q q
- quitSPC w /
- split window verticallySPC w
- - split window horizontallySPC 1
- switch to window 1SPC 2
- switch to window 2SPC w c
- delete current windowSPC TAB
- switch to previous bufferSPC b b
- switch buffers
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
:root { | |
--background-color: var(--sand2); | |
--color-primary: var(--sand12); | |
--search-result-title: var(--color-primary); | |
--search-result-title-hover: var(--color-primary); | |
--result-item-title-border_hover: var(--color-primary); | |
--domain-rank-icon-color-normal: var(--sand7); | |
--search-result-date-bg: var(--sand3); | |
--search-result-content-text: var(--sand11); | |
--inline-domain-tag-bg: var(--sand3); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
:root { | |
--sand1: hsl(50, 20%, 99%); | |
--sand2: hsl(60, 7.7%, 97.5%); | |
--sand3: hsl(59, 6.5%, 95.1%); | |
--sand4: hsl(58, 6.1%, 92.9%); | |
--sand5: hsl(57, 6%, 90.7%); | |
--sand6: hsl(56, 5.9%, 88.4%); | |
--sand7: hsl(55, 5.9%, 85.2%); | |
--sand8: hsl(51, 6%, 77.1%); | |
--sand9: hsl(50, 2%, 55.7%); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//SOURCE: https://gist.github.com/andrew-raphael-lukasik/60e6dc072dc170ab535a7aff961c3ba9 | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
//TODO: Add build-time warnings |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Print contents of `tbl`, with indentation. | |
-- `indent` sets the initial level of indentation. | |
function tprint (tbl, indent) | |
if not indent then indent = 0 end | |
for k, v in pairs(tbl) do | |
formatting = string.rep(" ", indent) .. k .. ": " | |
if type(v) == "table" then | |
print(formatting) | |
tprint(v, indent+1) | |
elseif type(v) == 'boolean' then |