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-------------------------------------------------------------------------------- | |
-- Event handler when you touch a layer. | |
-- @param e Event object | |
-------------------------------------------------------------------------------- | |
local TMP_TABLE = {} | |
function TouchHandler:onTouch(e) | |
if not self.touchLayer.touchEnabled then | |
return | |
end | |
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-- Label will create a bigger sized font and scale it down | |
-- if view size is less than screen size. | |
function Label:init(text, width, height, font, textSize) | |
DisplayObject.init(self) | |
local scale = math.min(M.getContentScale()) | |
-- do not apply scale fix to Bitmap fonts | |
if type(font) == "string" then | |
local fileBase, fileExt = Resources.extractFileExtension(font) | |
if fileExt == ".fnt" then scale = 1 end |
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---------------------------------------------------------------- | |
-- Copyright (c) 2010-2011 Zipline Games, Inc. | |
-- All Rights Reserved. | |
-- http://getmoai.com | |
---------------------------------------------------------------- | |
MOAISim.openWindow ( "test", 320, 480 ) | |
viewport = MOAIViewport.new () | |
viewport:setSize ( 320, 480 ) |
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MOAISim.openWindow ( "test", 1536, 2048 ) | |
viewport = MOAIViewport.new () | |
viewport:setSize ( 1536, 2048 ) | |
viewport:setScale ( 1536, 2048 ) | |
layerMesh = MOAILayer.new () | |
layerMesh:setViewport ( viewport ) | |
layerMesh:setSortMode ( MOAILayer.SORT_NONE ) |
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//----------------------------------------------------------------// | |
void MOAITouchSensor::HandleEvent ( ZLStream& eventStream ) { | |
u32 eventType = eventStream.Read < u32 >( 0 ); | |
if ( eventType == TOUCH_CANCEL ) { | |
this->Clear (); | |
if ( this->mCallback && this->mAcceptCancel ) { |
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MOAISim.openWindow ( "test", 1536, 2048 ) | |
viewport = MOAIViewport.new () | |
viewport:setSize ( 1536, 2048 ) | |
viewport:setScale ( 1536, 2048 ) | |
layerMesh = MOAILayer.new () | |
layerMesh:setViewport ( viewport ) | |
layerMesh:setSortMode ( MOAILayer.SORT_NONE ) |
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-------------------------------------------------------------------------------- | |
-- src/layout/quest_dialog.lua | |
-- | |
-- WARNING: Do not edit! | |
-- This file is auto generated, all changes will be lost. | |
-------------------------------------------------------------------------------- | |
local Button = Gui.Button | |
local Sprite = Display.Sprite | |
local Group = Display.Group | |
local Label = Display.Label |
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-------------------------------------------------------------------------------- | |
-- JsonStorageEngine.lua | |
-- | |
-- Store lua tables as json documents | |
-------------------------------------------------------------------------------- | |
local JsonStorageEngine = {} | |
JsonStorageEngine.DOCUMENTS_DIR = MOAIEnvironment.documentDirectory or 'docs' |
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TracebackHandler = function(err) | |
local err = err or '' | |
local task = MOAIHttpTask.new() | |
local str = STP and STP.stacktrace() or debug.traceback() | |
local trace = err .. '\n' .. str | |
local params = {} | |
params.err = err | |
params.error = trace | |
params.os = MOAIEnvironment.osBrand |
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#include <moai-core/host.h> | |
#include <moai-android/moaiext-jni.h> | |
#include <jni.h> | |
#include "game_script.h" | |
#include "crash_handler.h" | |
void AKURunGame () { | |
AKULoadFuncFromBuffer ( crash_handler, crash_handler_SIZE, AKU_DATA_STRING, AKU_DATA_ZIPPED ); | |
AKUCallFunc (); |
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