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Find references within a scene on a right click context menu for components. As per this tweet https://twitter.com/KarlJamesJones/status/1026756113218371586 Note: Only tested with 2017.4.6
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
using System; | |
public class FindSceneRefs { | |
[MenuItem("CONTEXT/Component/Find References In Scene")] | |
private static void OnSearchForReferencesToComponent(MenuCommand command) | |
{ | |
Type searchableEditorWindowType = typeof(SearchableEditorWindow); | |
FieldInfo hierarhcyType = searchableEditorWindowType.GetField("m_HierarchyType", BindingFlags.Instance | BindingFlags.NonPublic); | |
FieldInfo hasSearchFilterFocus = searchableEditorWindowType.GetField("m_HasSearchFilterFocus", BindingFlags.Instance | BindingFlags.NonPublic); | |
FieldInfo searchFilterField = searchableEditorWindowType.GetField("m_SearchFilter", BindingFlags.Instance | BindingFlags.NonPublic); | |
Type editorApplicationType = typeof(EditorApplication); | |
MethodInfo CallSearchHasChanged = editorApplicationType.GetMethod("Internal_CallSearchHasChanged", BindingFlags.NonPublic | BindingFlags.Static); | |
var component = command.context as Component; | |
SearchableEditorWindow[] searchableWindows = Resources.FindObjectsOfTypeAll<SearchableEditorWindow>(); | |
if (component) | |
{ | |
var searchFilter = "ref:" + component.GetInstanceID() + ":"; | |
foreach (SearchableEditorWindow sw in searchableWindows) | |
{ | |
if ((HierarchyType)hierarhcyType.GetValue(sw) == HierarchyType.GameObjects) | |
{ | |
searchFilterField.SetValue(sw, searchFilter); | |
CallSearchHasChanged.Invoke(null, new object[0]); | |
hasSearchFilterFocus.SetValue(sw,true); | |
sw.Repaint(); | |
} | |
} | |
} | |
} | |
} |
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