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using Azure.ResourceManager.AppContainers; | |
using Azure; | |
using System.Text.Json; | |
using System.Threading.Tasks; | |
using Azure.ResourceManager.AppContainers.Models; | |
using System; | |
using System.Reflection; | |
// This is a fix up due to a bug in the original parsing of ContainerAppJobExecutionData | |
// More detail on the bug here https://github.com/Azure/azure-sdk-for-net/issues/38385 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
using UnityEngine.UI; | |
public class GraphicRaycasterWithBoundsCheck : GraphicRaycaster | |
{ | |
RectTransform _rectTransform; | |
RectTransform RectTransform |
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using UnityEngine; | |
using System.Collections; | |
#if DISABLE_DEBUG_LOG | |
public static class Debug | |
{ | |
public static new void Log(object message) | |
{ | |
#if !DISABLE_DEBUG_LOG |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[CreateAssetMenu(fileName="3DAppLauncher", menuName = "3D App Launcher")] | |
public class AppLauncher3D : ScriptableObject | |
{ | |
[Tooltip("Path to glb relative to Assets folder. Include file extension")] | |
public string _Model; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
public class BreakPrefabPermanently | |
{ | |
[MenuItem("GameObject/Break Prefab Instance Permanently", priority=100)] | |
static void BreakPrefab() | |
{ |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if NETFX_CORE | |
using Windows.Foundation.Diagnostics; | |
#endif | |
public class UWPLogs : MonoBehaviour { |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
using System; | |
public class FindSceneRefs { | |
[MenuItem("CONTEXT/Component/Find References In Scene")] |
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using UnityEngine; | |
using UnityEditor; | |
using System.Diagnostics; | |
public class CreateSymlinkProject { | |
[MenuItem("Utils/Create Symlink Project")] | |
static void DoIt() | |
{ | |
string folderName = EditorUtility.SaveFolderPanel("Symlink Project Location", "", ""); |