Created
August 27, 2018 10:43
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Unity script to output to native UWP logs which can then be access via the device portal. Piggy backs on the Microsoft-Windows-Diagnostics-LoggingChannel provider as per this blog post https://blogs.windows.com/buildingapps/2016/06/10/using-device-portal-to-view-debug-logs-for-uwp/
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if NETFX_CORE | |
using Windows.Foundation.Diagnostics; | |
#endif | |
public class UWPLogs : MonoBehaviour { | |
#if NETFX_CORE | |
LoggingChannel loggingChannel; | |
private void Awake() | |
{ | |
Application.logMessageReceived += HandleLog; | |
loggingChannel = new LoggingChannel(Application.productName, null, new Guid("4bd2826e-54a1-4ba9-bf63-92b73ea1ac4a")); | |
loggingChannel.LogMessage("UWP Logging Started"); | |
} | |
private void HandleLog(string logOutput, string stackTrace, LogType type) | |
{ | |
loggingChannel.LogMessage(type.ToString() + ": " + logOutput); | |
} | |
#endif | |
} |
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