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Godot safe_navigate implementation
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# This can be static if you have a nice place to put it. I just have it in one spot, not static. | |
func safe_navigate(root: Variant, path: String) -> Variant: | |
var properties = path.split(".") | |
var current_value = root | |
for prop in properties: | |
if current_value == null: | |
print_debug("Navigation stopped: '", prop, "' is null.") | |
return null | |
elif not is_instance_valid(current_value): | |
print_debug("Navigation stopped: '", prop, "' is queued for deletion.") | |
return null | |
elif not prop in current_value: | |
print_debug("Navigation stopped: Property '", prop, "' does not exist on object ", current_value) | |
return null | |
current_value = current_value.get(prop) | |
return current_value |
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