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February 24, 2019 15:46
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入力したキーにKeyCodeを反映させるやつ
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
namespace akazukin_omochabako | |
{ | |
public class AttachKeycode : EditorWindow | |
{ | |
private Object targetScript; | |
private Object[] targetKeyCodeFields; | |
private bool isRunningKeyCheck; | |
private FieldInfo nowSelectInfo; | |
[MenuItem("Window/akazukinEditor/AttachKeyCode")] | |
static void Open() | |
{ | |
GetWindow<AttachKeycode>(); | |
} | |
void OnGUI() | |
{ | |
//targetScriptにアタッチできるようにする。 | |
targetScript = EditorGUILayout.ObjectField("targetObject", targetScript, typeof(MonoBehaviour), true); | |
//イベント | |
var e = Event.current; | |
//targetScriptが空っぽだったら何もしない。 | |
if (targetScript == null) | |
{ | |
return; | |
} | |
//fieldを拾ってくる。 | |
FieldInfo[] infoArray = getKeyCodeFields(targetScript); | |
foreach (FieldInfo info in infoArray) | |
{ | |
GUILayout.BeginHorizontal(); | |
EditorGUILayout.LabelField(info.Name + ": " + info.GetValue(targetScript)); | |
//ボタンをクリックすると入力受付が開始される。 | |
if (GUILayout.Button("Change This KeyCode")) | |
{ | |
isRunningKeyCheck = true; | |
nowSelectInfo = info; | |
Debug.Log("Key Input...."); | |
} | |
GUILayout.EndHorizontal(); | |
//Debug.Log(info.Name + ": " + info.GetValue(targetScript)); | |
} | |
GUILayout.BeginHorizontal(); | |
EditorGUILayout.LabelField(""); | |
GUILayout.EndHorizontal(); | |
//キャンセルボタン。入力待ち状態をキャンセルできる。 | |
if (GUILayout.Button("Cancel Change")) | |
{ | |
isRunningKeyCheck = false; | |
Debug.Log("Cancel Change KeyCode!"); | |
} | |
//入力受付。 | |
if (e.type == EventType.KeyUp && isRunningKeyCheck) | |
{ | |
//一番最後にボタンを押した対象のKeyCodeの値を変更する。 | |
nowSelectInfo.SetValue(targetScript, e.keyCode); | |
isRunningKeyCheck = false; | |
Debug.Log(nowSelectInfo.Name + "Key is Change for" + e.keyCode + " !"); | |
} | |
} | |
//KeyCode型のフィールドだけを拾う | |
private FieldInfo[] getKeyCodeFields(Object _targetScript) | |
{ | |
//BindingFlagを指定 | |
BindingFlags bindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | | |
BindingFlags.NonPublic; | |
//targetScriptから対象となるfieldを取得する。 | |
FieldInfo[] _infoArray = _targetScript.GetType().GetFields(bindingFlags); | |
//返り値用 | |
List<FieldInfo> resultList = new List<FieldInfo>(); | |
FieldInfo[] resultField = new FieldInfo[_infoArray.Length]; | |
//型がKeyCodeのやつだけをresultListに格納していく。 | |
for (int i = 0; i < _infoArray.Length; i++) | |
{ | |
if (_infoArray[i].FieldType == typeof(KeyCode)) | |
{ | |
resultList.Add(_infoArray[i]); | |
} | |
} | |
//Listを配列にする。 | |
resultField = resultList.ToArray(); | |
return resultField; | |
} | |
} | |
} | |
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頭文字で検索できるよね・・・