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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
namespace akazukin_omochabako | |
{ | |
public class AttachKeycode : EditorWindow | |
{ | |
private Object targetScript; |
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<!doctype html> | |
<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1"> | |
<title>i2c-GP2Y0E03</title> | |
<script src="../../polyfill/blePolyfill.js"></script> | |
<script src="../../drivers/i2c-GP2Y0E03.js"></script> |
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HumanBodyBonesの名前 | 値 | |
---|---|---|
Hips | 0 | |
LeftUpperLeg | 1 | |
RightUpperLeg | 2 | |
LeftLowerLeg | 3 | |
RightLowerLeg | 4 | |
LeftFoot | 5 | |
RightFoot | 6 | |
Spine | 7 | |
Chest | 8 |
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#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEngine; | |
namespace shigeno_EditorUtility | |
{ | |
public class CustomLabelAttribute : PropertyAttribute | |
{ | |
public string newFieldLabel; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class Description : MonoBehaviour | |
{ | |
[TextArea(1,6)] | |
public string comment = "ここにスクリプトとかの説明文を書いてください\n"; |
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#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEngine; | |
namespace shigeno_EditorUtility | |
{ | |
public class NonEditableAttribute : PropertyAttribute | |
{ |
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#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEngine; | |
namespace shigeno_EditorUtility | |
{ | |
public class NonEditableAttribute : PropertyAttribute | |
{ |
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import datetime | |
from requests_oauthlib import OAuth1Session | |
url = "https://api.twitter.com/1.1/statuses/update.json" | |
text = "\ #本田とじゃんけん / 私は、#本田にチョキで勝つ ✌ 1日1回 @pepsi_jpn をフォローしてじゃんけんに挑戦! 勝てば、その場で #ペプシ #ジャパンコーラ コンビニの無料引換えクーポンもらえる!計16万名様! 【4/19まで #毎日挑戦】 http://bit.ly/2IcJudY " | |
print ('CONSUMER_KEYを入力してください。') | |
input_ck = input('>>> ') | |
CK = input_ck |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using VRM; | |
public class BlendShapeAnimationExpoter : EditorWindow | |
{ | |
//対象のVRMBlendShapeProxy | |
public VRMBlendShapeProxy proxy; | |
public string savePath; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO.Ports; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEngine; | |
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