Created
September 25, 2019 08:00
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Example LandscapeType that overrides all generation settings
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{ | |
"name": "STONE_DESERT", | |
"backgroundFlavors": [ | |
"mountain", "sea", "plains" | |
], | |
"hills": 0.2, | |
"treeDensity": 0.3, | |
"largeTreeP": 0.2, | |
"soil": "STONE_MIDDLE", | |
"rock": "ROCK", | |
"suspendiumOre": "SUSPENDIUM_ORE", | |
"grass": "STONE_TOP", | |
"bush": "BUSH", | |
"smallTreeRoot": "STELE_BODY", | |
"smallTreeTrunk": "STELE_BODY", | |
"smallTreeCrown": "STELE_TOP", | |
"largeTreeRoot": "STELE_BODY", | |
"largeTreeTrunk": "STELE_BODY", | |
"largeTreeCrown": "STELE_TOP", | |
"floaterTop": "STONE_TOP", | |
"floaterUp": "STONE_MIDDLE", | |
"floaterMiddle": "STONE_MIDDLE", | |
"floaterDown": "FLOATER_DOWN", | |
"floaterDowner": "FLOATER_DOWNER", | |
"floaterDownerRock": "FLOATER_DOWNER_ROCK", | |
"floaterDownerSuspendium": "FLOATER_DOWNER_SUSPENDIUM", | |
"floaterBottom": "FLOATER_BOTTOM", | |
"timesOfDay": [ | |
{ "name": "DAY", "spawnWeight": 10 }, | |
{ "name": "NIGHT", "spawnWeight": 10 }, | |
{ "name": "DAWN", "spawnWeight": 5 }, | |
{ "name": "DUSK", "spawnWeight": 5 }, | |
{ "name": "FOG", "spawnWeight": 25 } | |
] | |
} |
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Note that it's re-purposing tree generation to produce variable-height steles instead.