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These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
| final class Example { | |
| func emptyTask() { | |
| TODO | |
| } | |
| func slowTask() { | |
| FIXME | |
| print("This still executes") | |
| } | 
| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <dict> | |
| <key>DVTConsoleDebuggerInputTextColor</key> | |
| <string>0.698053 0.73105 0.720167 1</string> | |
| <key>DVTConsoleDebuggerInputTextFont</key> | |
| <string>OperatorMono-Book - 13.0</string> | |
| <key>DVTConsoleDebuggerOutputTextColor</key> | |
| <string>0.847059 0.847059 0.376471 1</string> | 
| // @discardableResult to be added | |
| // @noescape needs to move to type annotation | |
| // needs to add _ for item | |
| public func with<T>(item: T, @noescape update: (inout T) throws -> Void) rethrows -> T { | |
| var this = item; try update(&this); return this | |
| } | 
| import UIKit | |
| import XCPlayground | |
| class ViewController: UIViewController { | |
| func action() { print("Bing!") } | |
| override func viewDidLoad() { | |
| super.viewDidLoad() | |
| view.backgroundColor = .whiteColor() | |
| /* | |
| Erica Sadun, http://ericasadun.com | |
| GameplayKit Available 10.11, iOS 9 | |
| */ | |
| import Foundation | |
| import GameplayKit // only available on OS X 10.11, iOS 9 | 
| import bpy | |
| from mathutils import Color | |
| bl_info = { | |
| 'name': 'Select By Color', | |
| 'author': 'Tamas Kemenczy', | |
| 'version': (0, 1), | |
| 'blender': (2, 6, 1), | |
| 'location': 'View3D > Specials > Select By Color', | |
| 'description': 'Select all faces with the same vertex color of the selected face', |