Created
May 4, 2012 01:04
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Select By Color (Blender)
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import bpy | |
from mathutils import Color | |
bl_info = { | |
'name': 'Select By Color', | |
'author': 'Tamas Kemenczy', | |
'version': (0, 1), | |
'blender': (2, 6, 1), | |
'location': 'View3D > Specials > Select By Color', | |
'description': 'Select all faces with the same vertex color of the selected face', | |
'category': 'Mesh' | |
} | |
def select_by_color(obj, threshold=0.01): | |
# get wierd behavior/errors when in editmode | |
bpy.ops.object.editmode_toggle() | |
colors = obj.data.vertex_colors.active.data | |
selected_polygons = list(filter(lambda p: p.select, obj.data.polygons)) | |
if len(selected_polygons): | |
p = selected_polygons[0] | |
r = g = b = 0 | |
for i in p.loop_indices: | |
c = colors[i].color | |
r += c.r | |
g += c.g | |
b += c.b | |
r /= p.loop_total | |
g /= p.loop_total | |
b /= p.loop_total | |
target = Color((r, g, b)) | |
for p in obj.data.polygons: | |
r = g = b = 0 | |
for i in p.loop_indices: | |
c = colors[i].color | |
r += c.r | |
g += c.g | |
b += c.b | |
r /= p.loop_total | |
g /= p.loop_total | |
b /= p.loop_total | |
source = Color((r, g, b)) | |
print(target, source) | |
if (abs(source.r - target.r) < threshold and | |
abs(source.g - target.g) < threshold and | |
abs(source.b - target.b) < threshold): | |
p.select = True | |
bpy.ops.object.editmode_toggle() | |
class SelectByColor(bpy.types.Operator): | |
bl_idname = 'mesh.select_by_color' | |
bl_label = 'Select By Color' | |
bl_options = {'REGISTER', 'UNDO'} | |
threshold = bpy.props.FloatProperty(name='Threshold', default=0.01, min=0.001, max=1.0, step=1) | |
@classmethod | |
def poll(cls, context): | |
obj = context.active_object | |
return (obj and obj.type == 'MESH') | |
def execute(self, context): | |
select_by_color(context.active_object, self.threshold) | |
return {'FINISHED'} | |
def menu_func(self, context): | |
self.layout.operator(SelectByColor.bl_idname, text='Select By Color') | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.VIEW3D_MT_edit_mesh_specials.append(menu_func) | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func) | |
if __name__ == "__main__": | |
register() |
I apologize for that. No longer needed.
Great tool! Excactly what I was looking for, thanks a lot!!!
Works with .ply imported from magicavoxel.
What license is this under? I'd like to use it while manipulating commercial assets
Edit: Never mind, I just read on the Blender.org FAQ that python plugins that use the Blender API are part of the same license as Blender (GNU GPL). Commented for anybody else who might be interested.
how do you use this?
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Newb question of the month: Where d'I put the dang thing?