Created
May 4, 2012 01:04
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Select By Color (Blender)
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import bpy | |
from mathutils import Color | |
bl_info = { | |
'name': 'Select By Color', | |
'author': 'Tamas Kemenczy', | |
'version': (0, 1), | |
'blender': (2, 6, 1), | |
'location': 'View3D > Specials > Select By Color', | |
'description': 'Select all faces with the same vertex color of the selected face', | |
'category': 'Mesh' | |
} | |
def select_by_color(obj, threshold=0.01): | |
# get wierd behavior/errors when in editmode | |
bpy.ops.object.editmode_toggle() | |
colors = obj.data.vertex_colors.active.data | |
selected_polygons = list(filter(lambda p: p.select, obj.data.polygons)) | |
if len(selected_polygons): | |
p = selected_polygons[0] | |
r = g = b = 0 | |
for i in p.loop_indices: | |
c = colors[i].color | |
r += c.r | |
g += c.g | |
b += c.b | |
r /= p.loop_total | |
g /= p.loop_total | |
b /= p.loop_total | |
target = Color((r, g, b)) | |
for p in obj.data.polygons: | |
r = g = b = 0 | |
for i in p.loop_indices: | |
c = colors[i].color | |
r += c.r | |
g += c.g | |
b += c.b | |
r /= p.loop_total | |
g /= p.loop_total | |
b /= p.loop_total | |
source = Color((r, g, b)) | |
print(target, source) | |
if (abs(source.r - target.r) < threshold and | |
abs(source.g - target.g) < threshold and | |
abs(source.b - target.b) < threshold): | |
p.select = True | |
bpy.ops.object.editmode_toggle() | |
class SelectByColor(bpy.types.Operator): | |
bl_idname = 'mesh.select_by_color' | |
bl_label = 'Select By Color' | |
bl_options = {'REGISTER', 'UNDO'} | |
threshold = bpy.props.FloatProperty(name='Threshold', default=0.01, min=0.001, max=1.0, step=1) | |
@classmethod | |
def poll(cls, context): | |
obj = context.active_object | |
return (obj and obj.type == 'MESH') | |
def execute(self, context): | |
select_by_color(context.active_object, self.threshold) | |
return {'FINISHED'} | |
def menu_func(self, context): | |
self.layout.operator(SelectByColor.bl_idname, text='Select By Color') | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.VIEW3D_MT_edit_mesh_specials.append(menu_func) | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func) | |
if __name__ == "__main__": | |
register() |
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how do you use this?