One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
final class Example { | |
func emptyTask() { | |
TODO | |
} | |
func slowTask() { | |
FIXME | |
print("This still executes") | |
} |
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>DVTConsoleDebuggerInputTextColor</key> | |
<string>0.698053 0.73105 0.720167 1</string> | |
<key>DVTConsoleDebuggerInputTextFont</key> | |
<string>OperatorMono-Book - 13.0</string> | |
<key>DVTConsoleDebuggerOutputTextColor</key> | |
<string>0.847059 0.847059 0.376471 1</string> |
// @discardableResult to be added | |
// @noescape needs to move to type annotation | |
// needs to add _ for item | |
public func with<T>(item: T, @noescape update: (inout T) throws -> Void) rethrows -> T { | |
var this = item; try update(&this); return this | |
} |
import UIKit | |
import XCPlayground | |
class ViewController: UIViewController { | |
func action() { print("Bing!") } | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
view.backgroundColor = .whiteColor() | |
/* | |
Erica Sadun, http://ericasadun.com | |
GameplayKit Available 10.11, iOS 9 | |
*/ | |
import Foundation | |
import GameplayKit // only available on OS X 10.11, iOS 9 |
import bpy | |
from mathutils import Color | |
bl_info = { | |
'name': 'Select By Color', | |
'author': 'Tamas Kemenczy', | |
'version': (0, 1), | |
'blender': (2, 6, 1), | |
'location': 'View3D > Specials > Select By Color', | |
'description': 'Select all faces with the same vertex color of the selected face', |