This document has a more accessible location, here:
http://nickporcino.com/posts/last_mile_interchange.html
I'll maintain a copy here too, this is a nice place to support discussion.
This document has a more accessible location, here:
http://nickporcino.com/posts/last_mile_interchange.html
I'll maintain a copy here too, this is a nice place to support discussion.
''' | |
===================================== | |
Rotating 3D voxel animation | |
===================================== | |
Demonstrates using ``ax.voxels`` with uneven coordinates | |
''' | |
import matplotlib.pyplot as plt | |
import numpy as np | |
from mpl_toolkits.mplot3d import Axes3D |
///$(which true);FLAGS="-g -Wall -Wextra --std=c17 -O1 -fsanitize=address,undefined";THIS_FILE="$(cd "$(dirname "$0")"; pwd -P)/$(basename "$0")";OUT_FILE="/tmp/build-cache/$THIS_FILE";mkdir -p "$(dirname "$OUT_FILE")";test "$THIS_FILE" -ot "$OUT_FILE" || $(which clang || which gcc) $FLAGS "$THIS_FILE" -o "$OUT_FILE" || exit $?;exec bash -c "exec -a \"$0\" \"$OUT_FILE\" $([ $# -eq 0 ] || printf ' "%s"' "$@")" | |
#include <stdio.h> | |
int main() { | |
printf("Hello world!\n"); | |
return 0; | |
} |
#ifndef __MATRIX_INCLUDED__ | |
#define __MATRIX_INCLUDED__ | |
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) | |
float4x4 inverse(float4x4 m) { | |
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0]; | |
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1]; | |
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2]; | |
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3]; |
// ###################################################################### | |
// | |
// We want you to write more efficient code | |
// | |
// ###################################################################### | |
But, we teach the opposite... | |
You know, GameObjects and Components. | |
... |
/** | |
_____ _____ _ | |
| __ \ / ____| | | | |
| | | | ___| | _ __ _ _ _ __ | |_ ___ _ __ | |
| | | |/ _ \ | | '__| | | | '_ \| __/ _ \| '__| | |
| |__| | __/ |____| | | |_| | |_) | || (_) | | | |
|_____/ \___|\_____|_| \__, | .__/ \__\___/|_| | |
__/ | | | |
|___/|_| | |
*/ |
# -*- coding: utf-8 -*- | |
import csv | |
import time | |
import re | |
import codecs, cStringIO | |
from argparse import ArgumentParser | |
import tweepy | |
#!/usr/bin/python | |
# The Samsung trailer format is based on the implementation from ExifTool | |
# http://www.sno.phy.queensu.ca/~phil/exiftool/ | |
import mmap | |
import struct | |
import os | |
import sys |
List of desktop Nvidia GPUS ordered by CUDA core count
I created it for those who use Neural Style
Guys, please add your hardware setups, neural-style configs and results in comments!
GPU | CUDA cores | Memory | Processor frequency |
---|---|---|---|
GeForce GTX TITAN Z | 5760 | 12 GB | 705 / 876 |