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@Reedbeta
Reedbeta / cool-game-programming-blogs.opml
Last active August 2, 2025 22:38
List of cool blogs on game programming, graphics, theoretical physics, and other random stuff
<?xml version="1.0" encoding="UTF-8"?>
<opml version="1.0">
<head>
<title>Graphics, Games, Programming, and Physics Blogs</title>
</head>
<body>
<outline text="Tech News" title="Tech News">
<outline type="rss" text="Ars Technica" title="Ars Technica" xmlUrl="http://feeds.arstechnica.com/arstechnica/index/" htmlUrl="https://arstechnica.com"/>
<outline type="rss" text="Polygon - Full" title="Polygon - Full" xmlUrl="http://www.polygon.com/rss/index.xml" htmlUrl="https://www.polygon.com/"/>
<outline type="rss" text="Road to VR" title="Road to VR" xmlUrl="http://www.roadtovr.com/feed" htmlUrl="https://www.roadtovr.com"/>
@cobbpg
cobbpg / Unity-hotswapping-notes.md
Last active October 10, 2024 05:55
Unity hotswapping notes

Unity hotswapping notes

Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.

It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.

Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!

The basic flow of hotswapping

@JakubNei
JakubNei / ComponentsCopier.cs
Last active January 31, 2023 05:41
A simple little editor extension to copy and paste all components
/*
A simple little editor extension to copy and paste all components
Help from http://answers.unity3d.com/questions/541045/copy-all-components-from-one-character-to-another.html
license: WTFPL (http://www.wtfpl.net/)
author: aeroson
*/
using UnityEngine;
using UnityEditor;
@fperez
fperez / ProgrammaticNotebook.ipynb
Last active March 20, 2025 03:57
Creating an IPython Notebook programatically
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@phiggins
phiggins / gist:8681048
Created January 29, 2014 03:04
Nand2Tetris from the commandline
pete@balloon:~/projects/nand2tetris/phiggins/01$ pwd
/home/pete/projects/nand2tetris/phiggins/01
pete@balloon:~/projects/nand2tetris/phiggins/01$ ../../tools/HardwareSimulator.sh ~/projects/nand2tetris/phiggins/01/Mux4Way16.tst
End of script - Comparison ended successfully
pete@balloon:~/projects/nand2tetris/phiggins/01$
@ZeronSix
ZeronSix / gist:7772309
Last active September 9, 2024 09:56
Simple Unity3D TMX parser.
using UnityEngine;
using UnityEditor;
using System;
using System.Xml.Linq;
using System.Collections.Generic;
public enum MapType {
Isometric,
Orthogonal
}
@rossant
rossant / raytracing.py
Last active August 15, 2025 21:37
Very simple ray tracing engine in (almost) pure Python. Depends on NumPy and Matplotlib. Diffuse and specular lighting, simple shadows, reflections, no refraction. Purely sequential algorithm, slow execution.
"""
MIT License
Copyright (c) 2017 Cyrille Rossant
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@yanofsky
yanofsky / LICENSE
Last active August 30, 2025 02:53
A script to download all of a user's tweets into a csv
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
@jmcguirk
jmcguirk / PerformBuild.cs
Created March 8, 2013 01:56
Unity3D Ant Build Configuration
// C# example
using UnityEditor;
using System.IO;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
class PerformBuild
{
static string[] GetBuildScenes()
@igrigorik
igrigorik / adb_trace.py
Last active October 11, 2022 10:19
ADB script for remote chrome://tracing debugging!
#!/usr/bin/python
import subprocess
import re
import os
import sys
import optparse
import time
def call_checked(*args):
r = subprocess.call(args)