Created
July 18, 2011 14:17
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Quick and dirty .NET user event creation and handling
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// BEGIN - create your argument class, subclass of EventArgs | |
public class ProgressEventArgs : EventArgs | |
{ | |
public int Min; | |
public int Progress; | |
public int Max; | |
public string Message; | |
public ProgressEventArgs(int min, int progress, int max, string msg) | |
{ | |
if (progress > max) | |
progress = max; | |
Min = min; | |
Progress = progress; | |
Max = max; | |
Message = msg; | |
} | |
} | |
// END | |
// BEGIN -- create your event delegate in the class where you want to trigger the event | |
public delegate void ProgressEventDelegate(ProgressEventArgs e); | |
// END | |
// BEGIN -- declare trigger your event | |
// declare in your class as so | |
public event ProgressEventDelegate progressEvent; | |
progressEvent.Invoke(new ProgressEventArgs(0, iProgress, 10, "Beginning refresh.")); | |
// END | |
// BEGIN -- trap (handle) your event, usually in your UI | |
myObj.progressEvent += new ProgressEventDelegate(myObj_progressEvent); | |
private void myObj_progressEvent(ProgressEventArgs e) | |
{ | |
// your custom event handling code | |
} | |
// END |
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