| Name | HP | Drops | XP | Credits |
|---|---|---|---|---|
| Virtua Forest | --- | --- | --- | --- |
| Dogoo | 666 | [Dogoo Jelly] | 2 | 1 |
| Tulip | 700 | [Yellow Petal] | 3 | 4 |
| Dogoo-Man | 850 | [Dogoo-Man Jelly] | 5 | 5 |
| Boxer-X | 1216 | [Boxer-X Soul] | 8 | 12 |
| Monster Cave | --- | --- | --- | --- |
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| diff -rwu hw1-data-orig/aiplayer.script hw1-data-classic/aiplayer.script | |
| --- hw1-data-orig/aiplayer.script 2015-03-12 16:40:30.657901429 -0400 | |
| +++ hw1-data-classic/aiplayer.script 2015-03-12 16:28:22.997599069 -0400 | |
| @@ -23,7 +23,6 @@ | |
| AIF_RESEARCH_DELAY[AI_INT] 1 | |
| AIF_RESEARCH_DELAY[AI_ADV] 0 | |
| - | |
| ;============================================================================= | |
| ; Attackman tweaks: |
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| ## save 01 | |
| credits: 86053 | |
| nepgear: | |
| disk: se card (crit +4, magi def +2) | |
| exp: -801 / 443781 | |
| uni: | |
| disk: gold disc (plant def +2, exp +2) | |
| exp: -12651 / 293911 |
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| #!/bin/env python3 | |
| import sys | |
| import re | |
| import subprocess | |
| TRACK_LINE_RE = re.compile(r'^(?P<time>(?:\d+:)?\d+:\d+) Track (?P<idx>\d+)-(?P<title>.*)$') | |
| def time_to_seconds(time): | |
| time_spec = [1, 1 * 60, 1 * 60 * 60] |
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| #!/bin/env python2 | |
| # -*- encoding: utf-8 -*- | |
| import csv | |
| import datetime | |
| import pytz | |
| import flask | |
| import bs4 | |
| import requests |
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| def ical_event_generator(src_list): | |
| prev_ical_event = None | |
| for src_event in src_list: | |
| if prev_ical_event is None: | |
| prev_ical_event = mk_ical_event(src_event) | |
| continue | |
| else: | |
| if src_event.ending_day == (prev_ical_event.ending_day + 1): | |
| prev_ical_event.ending_day += 1 | |
| else: |
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| #!/usr/bin/env python3 | |
| import datetime | |
| import errno | |
| import hashlib | |
| import io | |
| import os | |
| import os.path | |
| import shutil | |
| import struct |
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| _pc () | |
| { | |
| local LOAD=$(cut -f1 -d' ' < /proc/loadavg); | |
| local iLOAD=${LOAD%%.*}; | |
| if [ $iLOAD -lt $(($PROCS * 2)) ]; then | |
| local TWIDTH=$(tput cols); | |
| local PADDING='='; | |
| local TIMESTAMP="$(date '+%Y-%m-%dT%H:%M:%S%z')"; | |
| local MEAT="[${TIMESTAMP}|${USER}@${HOSTNAME}(${PROCS}@${LOAD})"; | |
| if [ $TWIDTH -ge 80 ]; then |
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| --- mod_fastcgi.c.orig 2012-05-18 17:37:08.831652311 -0400 | |
| +++ mod_fastcgi.c 2012-05-18 17:42:49.333693792 -0400 | |
| @@ -718,9 +718,6 @@ | |
| if (strcasecmp(name, "Status") == 0) { | |
| int statusValue = strtol(value, NULL, 10); | |
| - if (hasStatus) { | |
| - goto DuplicateNotAllowed; | |
| - } | |
| if (statusValue < 0) { |
For 2-4 players
One player is the "king" and gets a god-like view floating above the map with a mountain (or castle?) in the center and the other players play in first person view and try to scale the mountain to get the treasure or save the princess or whatever. The king can set traps or spawn monsters, maybe has vision of the world or maybe just players obscured by fog of war. Players have multiple characters to select that each have special powers? Somewhat similar to Panoptic, but with less direct interference from the king. The King should have a separate goal from just stopping the other players, maybe needs to retrieve some things from the map and bring