By Andrew Kingdom
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User-Centric Design: The system should be designed with a core intent of assisting users to leverage their existing knowledge and experiences. This means the system should be intuitive and familiar, allowing users to apply what they already know to interact with and navigate the system effectively. Using familiar metaphors is one way to do this.
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Multi-Sensory Interactivity: Users should be able to create interactive elements that can be interacted with not only visually (e.g., through touch or gesture on a screen), but also through other senses. For example, users could create elements that respond to voice commands (auditory) or provide haptic feedback (tactile). This multi-sensory interactivity can enhance the user experience and make the system more accessible to a wider range of users.
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Inclusive Language and Symbolic Representations: The system should offer multiple modalities for instructions, including spoken