- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
  
    
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  | # File: nim_opengl_shader_example.nim | |
| # Author: Benjamin N. Summerton <define-private-public> | |
| # Description: An example of how to use OpenGL shaders in Nim. Draws a simple | |
| # rotating hexagon with 6 colors. Also uses indexed drawing. | |
| # | |
| # Uses this GLFW binding: https://github.com/rafaelvasco/nimrod-glfw, though if | |
| # want to use SDL2, changing out the windowing should be simple. | |
| # | |
| # This was built on Linux using OpenGL ES 3. If you want to use a different | |
| # OpenGL version then you will have to alter the shader source. | 
  
    
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  | import maya.cmds as cmds | |
| import maya.utils as mutils | |
| def AEaddModelPanelModule( plug, uiLabel, annot): | |
| paneLayoutName = cmds.paneLayout(h=300) | |
| modelPanel = "customModelPanel" | |
| if cmds.modelPanel(modelPanel, q=1, ex=1): | |
| cmds.modelPanel(modelPanel, e=1, p=paneLayoutName) | |
| else: |