- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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# File: nim_opengl_shader_example.nim | |
# Author: Benjamin N. Summerton <define-private-public> | |
# Description: An example of how to use OpenGL shaders in Nim. Draws a simple | |
# rotating hexagon with 6 colors. Also uses indexed drawing. | |
# | |
# Uses this GLFW binding: https://github.com/rafaelvasco/nimrod-glfw, though if | |
# want to use SDL2, changing out the windowing should be simple. | |
# | |
# This was built on Linux using OpenGL ES 3. If you want to use a different | |
# OpenGL version then you will have to alter the shader source. |
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import maya.cmds as cmds | |
import maya.utils as mutils | |
def AEaddModelPanelModule( plug, uiLabel, annot): | |
paneLayoutName = cmds.paneLayout(h=300) | |
modelPanel = "customModelPanel" | |
if cmds.modelPanel(modelPanel, q=1, ex=1): | |
cmds.modelPanel(modelPanel, e=1, p=paneLayoutName) | |
else: |
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.