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| /** | |
| * Thanks for https://stackoverflow.com/a/72529233/15257426 | |
| */ | |
| fun hasBackground(expectedColor: Color, expectedShape: Shape = RectangleShape): SemanticsMatcher = SemanticsMatcher("background color") { | |
| it.layoutInfo.getModifierInfo().forEach {info -> | |
| println(info.modifier.toString()) | |
| } | |
| it.layoutInfo.getModifierInfo().any { modifierInfo -> | |
| modifierInfo.modifier == Modifier.background(expectedColor, expectedShape) | |
| } |
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| program sdl_test; | |
| uses | |
| sdl2, SysUtils, ctypes, Math, SDL_DrawCircles; | |
| const | |
| Width = 1360; | |
| Height = 760; | |
| CENTER = SDL_WINDOWPOS_CENTERED; | |
| STARS_COUNT = 200; |
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| unit SDL_DrawCircles; | |
| {$mode objfpc}{$H+} | |
| interface | |
| uses | |
| Classes, SysUtils, sdl2, ctypes; | |
| function SDL_RenderFillCircle(renderer: PSDL_Renderer; x: cint32; |
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| import cnames.structs.SDL_Renderer | |
| import cnames.structs.SDL_Window | |
| import kotlinx.cinterop.* | |
| import platform.SDL2.* | |
| typealias EventListener = (SDL_Event) -> Unit | |
| class Engine(width: Int, height: Int) { | |
| var window: CPointer<SDL_Window> private set |
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| fun main() { | |
| SDLEngine(Consts.WIDTH, Consts.HEIGHT) { | |
| val fpsCounter = FPSCounter(window) | |
| val stars = List(Consts.STARS_COUNT) { Star() } | |
| addEventListener("starfield") { event -> | |
| if (event.type == SDL_QUIT) stopLoop() | |
| } |
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| // imports ... | |
| const int WIDTH = 1360, HEIGHT = 760; | |
| const int H_WIDTH = WIDTH / 2; | |
| const int H_HEIGHT = HEIGHT / 2; | |
| const int STARS_COUNT = 200; | |
| float speed = 0.1; | |
| float radius_delta = 0.001; | |
| Uint32 fps_lasttime = SDL_GetTicks(); | |
| Uint32 fps_frames = 0; |
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| SDL_Init(SDL_INIT_EVERYTHING); | |
| SDL_Window *window = SDL_CreateWindow("C++ SDL window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, | |
| WIDTH, HEIGHT, SDL_WINDOW_ALLOW_HIGHDPI); | |
| if (window == NULL) | |
| { | |
| std::cout << "Could not create window: " << SDL_GetError() << std::endl; | |
| return 1; | |
| } |
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| struct Star | |
| { | |
| float x, y, z, radius, brightness, viewX, viewY; | |
| Star() { newStar(); } | |
| void newStar() | |
| { | |
| x = viewX = std::experimental::randint(0, WIDTH) - H_WIDTH; | |
| y = viewY = std::experimental::randint(0, HEIGHT) - H_HEIGHT; |
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| import random | |
| import pygame | |
| from pygame import gfxdraw | |
| SX = 1360 | |
| SY = 760 | |
| num_stars = 5000 | |
| speed = 0.1 | |
| radius_delta = 0.001 |
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| program primes; | |
| uses | |
| fgl, SysUtils; | |
| type | |
| TIntegerList = specialize TFPGList<integer>; | |
| function SieveEratosphen(n: integer): TIntegerList; | |
| var |
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