Created
May 5, 2022 13:24
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Starfield C++ main
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// imports ... | |
const int WIDTH = 1360, HEIGHT = 760; | |
const int H_WIDTH = WIDTH / 2; | |
const int H_HEIGHT = HEIGHT / 2; | |
const int STARS_COUNT = 200; | |
float speed = 0.1; | |
float radius_delta = 0.001; | |
Uint32 fps_lasttime = SDL_GetTicks(); | |
Uint32 fps_frames = 0; | |
// struct Star ... | |
void setFPStitle(SDL_Window *window) | |
{ | |
fps_frames++; | |
if (fps_lasttime < SDL_GetTicks() - 1000) | |
{ | |
fps_lasttime = SDL_GetTicks(); | |
auto title = "C++ SDL window: " + std::to_string(fps_frames) + " FPS"; | |
fps_frames = 0; | |
SDL_SetWindowTitle(window, title.c_str()); | |
} | |
} | |
int main(int argc, char *argv[]) | |
{ | |
// SDL initialization ... | |
SDL_Event windowEvent; | |
std::vector<Star> stars(STARS_COUNT, Star()); | |
while (true) | |
{ | |
if (SDL_PollEvent(&windowEvent)) | |
{ | |
if (windowEvent.type == SDL_QUIT) | |
break; | |
} | |
setFPStitle(window); | |
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | |
SDL_RenderClear(renderer); | |
for (int i = 0; i < STARS_COUNT; i++) | |
{ | |
Star *star = &stars[i]; | |
star->processStar(); | |
SDL_SetRenderDrawColor(renderer, star->brightness, star->brightness, star->brightness, 255); | |
int x = star->viewX + H_WIDTH; | |
int y = star->viewY + H_HEIGHT; | |
SDL_RenderFillCircle(renderer, x, y, std::round(star->radius)); | |
} | |
SDL_RenderPresent(renderer); | |
} | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return EXIT_SUCCESS; | |
} |
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