Created
February 27, 2014 21:38
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Unity 3d : Get Selected Folder in Project Window
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.IO; | |
public static class UnityUtil | |
{ | |
public static string GetSelectedPathOrFallback() | |
{ | |
string path = "Assets"; | |
foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets)) | |
{ | |
path = AssetDatabase.GetAssetPath(obj); | |
if ( !string.IsNullOrEmpty(path) && File.Exists(path) ) | |
{ | |
path = Path.GetDirectoryName(path); | |
break; | |
} | |
} | |
return path; | |
} | |
} |
and any way to open this folder like EditorGUIUtility.PingObject?? I want fast jump to this folder on editor (because I'm searching file and want jump to this folder)
For extensive answer, please see my stackoverflow answer.
https://stackoverflow.com/questions/32318320/getting-path-of-right-click-in-unity-3d-editor/66381542#66381542
Stable cross-platform solution, supports folders and files. Default path is Application.dataPath
public static string GetProjectWindowFolder()
{
string projectPath = new DirectoryInfo(Application.dataPath).Parent.FullName;
string objectProjectPath = AssetDatabase.GetAssetPath(Selection.activeObject);
string objectAbsolutePath = string.IsNullOrEmpty(objectProjectPath) ? Application.dataPath : $"{projectPath}/{objectProjectPath}";
string objectCorrectAbsolutePath = objectAbsolutePath.Replace('/', Path.DirectorySeparatorChar).Replace('\\', Path.DirectorySeparatorChar);
string folderAbsolutePath = File.Exists(objectCorrectAbsolutePath) ? Path.GetDirectoryName(objectCorrectAbsolutePath) : objectCorrectAbsolutePath;
return Path.GetRelativePath(projectPath, folderAbsolutePath);
}
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That will only work if a file is selected. Here's an alternative that supports folders too: